Search found 245 matches

by D0NM
Wed Sep 18, 2019 10:56 am
Forum: Support and Development
Topic: a super fast AABB collision detection ( Minkowski Sums )
Replies: 13
Views: 4456

a super fast AABB collision detection ( Minkowski Sums )

Yo! Has anyone tried to implement this to resolve collisions yet? I found a rather nice & fast algorithm Minkowski Sums . It has been used in RiverCityRansomUnderground game. I translated it into Lua. Now testing Upd: I've hecked up the vectors stuff.... :halloween: function MinkowskiCheckCollision(...
by D0NM
Thu Sep 12, 2019 7:35 pm
Forum: General
Topic: help with collisions [Solved]
Replies: 22
Views: 8474

Re: help with collisions

Here is a simple solution of your problem.
At least there is an idea and its implementation in C++
https://gamedev.stackexchange.com/quest ... -collision
by D0NM
Fri Aug 30, 2019 8:07 pm
Forum: Libraries and Tools
Topic: easy way to render pixelart with PIX.lua
Replies: 5
Views: 6455

Re: easy way to render pixelart with PIX.lua

Yo! Cool library.
I was going to use many ifthenS for the same result.

update: I've checked your sources. Well, it is not our case.
I use "push" library and it has all the stretching modes, including the pixel-perfect one.
by D0NM
Mon Jul 29, 2019 10:54 am
Forum: Libraries and Tools
Topic: loveCC: ColorCodes library for Love2D
Replies: 8
Views: 4525

Re: loveCC: ColorCodes library for Love2D

I had to invent a wheel )))
But it looks pretty the same as yours.
by D0NM
Mon Jul 29, 2019 10:52 am
Forum: Libraries and Tools
Topic: A closure-based behavior tree (BT) implementation
Replies: 3
Views: 4586

Re: A closure-based behavior tree (BT) implementation

It looks brilliant and produces well self explaining code.
Thank you.
by D0NM
Fri Jul 26, 2019 7:30 pm
Forum: Support and Development
Topic: Noticed new Lua Debugger for VSCode
Replies: 4
Views: 9090

Re: Noticed new Lua Debugger for VSCode

Hi guys!
Are there any news about smooth debugging of Love2D
with VS Code?
by D0NM
Thu Jul 25, 2019 7:22 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 725092

Re: What's everyone working on? (tigsource inspired)

One thing I really love about games like Don't Starve is the gang of pigs or spiders you could recruit to follow you organically. I think it'd be cool to recruit other fighters as you play, building up a bigger and bigger team that do their own thing and assist you in fights. Like tomagotchi, but w...
by D0NM
Thu Jul 25, 2019 7:17 am
Forum: Libraries and Tools
Topic: [lib] CTRL - input handling
Replies: 10
Views: 10133

Re: [lib] CTRL - input handling

i've almost customized Tactile lib (on unplugging / re-lugging gamepads during the game).
But I'm going to move to Love2D 11.x one day.

So I'm going to test this neat lib again.
by D0NM
Tue Mar 19, 2019 6:54 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 725092

Re: What's everyone working on? (tigsource inspired)

Sup? Here is something that looks as a game now.


PS We are looking for a nice artist for the stages and backgrounds.

Upd: Sorry for the music. I was listening to a radio. :joker: