Search found 245 matches
- Sat Mar 16, 2019 7:50 am
- Forum: Support and Development
- Topic: Love2D 11.2 Requirements? [SOLVED]
- Replies: 10
- Views: 4674
Re: Love2D 11.2 Requirements?
:joker: Thereis a nice answer already. LÖVE works on Windows XP and Mac OS 10.7 (Lion). The main thing is that it requires an OpenGL 2.1 or OpenGL ES 2-capable graphics card as well as graphics drivers that provide said OpenGL version. The oldest OpenGL 2.1-capable desktop GPUs are (roughly) the nvi...
- Thu Mar 07, 2019 8:14 am
- Forum: General
- Topic: Optikon Level Editor - Feedback Required
- Replies: 4
- Views: 3169
Re: Optikon Level Editor - Feedback Required
Wow! I like such approach.
- Tue Dec 11, 2018 4:06 pm
- Forum: Games and Creations
- Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
- Replies: 44
- Views: 52524
Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
I'm just from the game's Steam page.
Everything looks awesome!
Everything looks awesome!
- Wed Nov 21, 2018 6:28 pm
- Forum: General
- Topic: An inverted Collision boxes (for 2.5D like stages)
- Replies: 2
- Views: 2343
Re: An inverted Collision boxes (for 2.5D like stages)
I can see why they have polygons for obstacles too. If you have, say, a column in the middle of a rectangular walkable area, in order to turn that column into an obstacle you have to subdivide the walkable area into at least four parts, in order to leave an unwalkable hole where the column is, whil...
- Fri Nov 16, 2018 7:28 pm
- Forum: Games and Creations
- Topic: Protobox
- Replies: 4
- Views: 2857
Re: Protobox
It looks very cool!
*Отлично*
*Отлично*
- Fri Nov 09, 2018 7:39 pm
- Forum: General
- Topic: An inverted Collision boxes (for 2.5D like stages)
- Replies: 2
- Views: 2343
An inverted Collision boxes (for 2.5D like stages)
Hey everyone! We make an open source game and we use Tiled as the stage editor. It is used to set up sprites and collision polygons. Now, I think that the approach when you have an unlimited walking area with obstacles is a complex thing to do in Tiled. e.g. you should add more and more shapes to st...
- Sun Oct 28, 2018 8:48 pm
- Forum: Libraries and Tools
- Topic: amour - a basic scene graph library
- Replies: 7
- Views: 5779
Re: amour - a basic scene graph library
I like the light weight and readability of the user's code.
But I have no idea where to use it yet. Some menu, cut scenes, scene editing....
But I have no idea where to use it yet. Some menu, cut scenes, scene editing....
- Fri Oct 26, 2018 10:48 am
- Forum: Support and Development
- Topic: LOAD EXTERNAL LUA FILE (Solved!)
- Replies: 6
- Views: 2816
- Fri Oct 26, 2018 10:45 am
- Forum: Support and Development
- Topic: bad argument #1 to '?' in function 'require' ERROR
- Replies: 3
- Views: 1739
Re: bad argument #1 to '?' in function 'require' ERROR
Does your folder name contain any non ASCI characters?
- Fri Oct 26, 2018 10:43 am
- Forum: Games and Creations
- Topic: polyamory - Multi-version LÖVE
- Replies: 25
- Views: 26874
Re: polyamory - Multi-version LÖVE
Thank you very much. I've tested it and found a bug in my code. Thanks to you )))
I'll be using it for 0.10.2 -> 11.1 migration.
I'll be using it for 0.10.2 -> 11.1 migration.