Search found 21 matches

by tuupakku
Sat Feb 13, 2016 7:40 pm
Forum: Support and Development
Topic: How to make polished graphical effects
Replies: 3
Views: 695

Re: How to make polished graphical effects

These two explain it very well: https://www.youtube.com/watch?v=Fy0aCDmgnxg

EDIT: I just realized they're the same people who made the game you mentioned. Funny coincidence.
by tuupakku
Sat Feb 13, 2016 5:16 pm
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1985

Re: Snake Game Movement

No problem man, best of luck with your game.
by tuupakku
Sat Feb 13, 2016 4:58 pm
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1985

Re: Snake Game Movement

Please explain more I have created a simple LÖVE project and commented it (perhaps a bit too much), maybe that will give you a better understanding of how it's supposed to work? Here it is: Snake Movement.love The gist of it is that instead of updating the x and y coordinates every frame, you want ...
by tuupakku
Sat Feb 13, 2016 4:20 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 14625

Re: New Icons

rude wrote:Also:
new_icon_concept_art.jpg
Can this be the new icon? The entire picture.
by tuupakku
Sat Feb 13, 2016 2:42 pm
Forum: Support and Development
Topic: Player jumping with bump.lua
Replies: 3
Views: 703

Re: Player jumping with bump.lua

I have no experience with bump.lua, but by printing the character yvel to the console I noticed that it's never 0, even when the character is perfectly still. It would probably be easier if your character had an yvel of 0 when still so you could use yvel == 0 as a condition to allow jumping... unles...
by tuupakku
Sat Feb 13, 2016 1:56 pm
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1985

Re: Snake Game Movement

By incrementing the x and y positions in a fixed amount you can make it "jump" as you want. You can also achieve the delay between jumps by following the first example here: https://love2d.org/wiki/love.update only instead of making the npc think, you're making the snake jump to the next position. ...
by tuupakku
Sat Feb 13, 2016 11:47 am
Forum: Support and Development
Topic: How to create a new item with a mouse click?
Replies: 6
Views: 1007

Re: How to create a new item with a mouse click?

BlakeBarnes00 wrote:Hey man, this was awesome. I just figured out tables today when making another game. Thanks so much!
No problem mate. Godspeed.
by tuupakku
Sat Feb 13, 2016 1:31 am
Forum: Support and Development
Topic: How to create a new item with a mouse click?
Replies: 6
Views: 1007

Re: How to create a new item with a mouse click?

Woah bro nice and thorough. I felt as though he could have discovered the rest. (That and I also didn't have time to write a good response) Thanks, I try my best. I replied mostly because I was working on something similar recently, I'm only learning myself, just thought of giving back to the commu...
by tuupakku
Sat Feb 13, 2016 12:02 am
Forum: Libraries and Tools
Topic: Snake Game Movement
Replies: 14
Views: 1985

Re: Snake Game Movement

By incrementing the x and y positions in a fixed amount you can make it "jump" as you want. You can also achieve the delay between jumps by following the first example here: https://love2d.org/wiki/love.update only instead of making the npc think, you're making the snake jump to the next position.
by tuupakku
Fri Feb 12, 2016 9:30 pm
Forum: Support and Development
Topic: How to create a new item with a mouse click?
Replies: 6
Views: 1007

Re: How to create a new item with a mouse click?

Hello Blake, I assume what you meant is creating a new block at the click of the mouse, instead of repositioning the current one. Well, looking at the code in objects.lua, in this section: --Creating blocks objects.blocks = {} objects.blocks.body = love.physics.newBody(world.world, 100, 550, "dynami...