Search found 119 matches

by steVeRoll
Tue Feb 26, 2019 9:01 pm
Forum: General
Topic: Tempst-like retro effect?
Replies: 3
Views: 4666

Re: Tempst-like retro effect?

I'm not sure what "retro glow" effect you're talking about, but i'm pretty sure that moonshine might have something you're looking for.
by steVeRoll
Fri Feb 15, 2019 9:38 pm
Forum: Support and Development
Topic: Scenes/Views/Activities question [Answered]
Replies: 27
Views: 12294

Re: Scenes/Views/Activities question

Different files do not necessarily mean different states. You can use different files for whatever you want, which in this case is different states. You can use the example keharriso wrote above for what you want.
by steVeRoll
Fri Feb 15, 2019 5:09 pm
Forum: General
Topic: [SOLVED] Command prompt in Zerobrane
Replies: 3
Views: 2640

Re: [HELP] Command prompt in Zerobrane

You can do this with the console field in love.conf.

Code: Select all

--conf.lua
function love.conf(t)
  t.console = true
end
by steVeRoll
Tue Feb 12, 2019 3:22 pm
Forum: Support and Development
Topic: Is there any online editor for Love2D?
Replies: 10
Views: 6266

Re: Is there any online editor for Love2D?

As far as I know, there's no easy way to write and run love2d games online.
What are your "complicated reasons"? Maybe we will be able to help you.
by steVeRoll
Wed Jan 16, 2019 3:10 pm
Forum: Games and Creations
Topic: bitz - a puzzle game for iOS
Replies: 5
Views: 5186

Re: bitz - a puzzle game for iOS

Your game looks really nice and I want to try it, but unfortunately I don't have an iOS device. It would be great if you could release it on other platforms.
by steVeRoll
Wed Jan 09, 2019 3:29 pm
Forum: Games and Creations
Topic: Set
Replies: 3
Views: 2801

Set

Hello everyone! Here is a recreation I made of the card game "Set".
If you don't know how to play Set, you can read about it here.
set game.love
(103.46 KiB) Downloaded 149 times
It saves your progress automatically when you quit.
by steVeRoll
Tue Jan 01, 2019 7:43 pm
Forum: Support and Development
Topic: Get all keys of KeyConstant ?
Replies: 13
Views: 3250

Re: Get all keys of KeyConstant ?

You can't really avoid using love.keypressed for something like this. Even if you want to use an "independent library", you will eventually have to use love's callback functions. You can call the library's functions from within the callbacks, and the logic will still be inside the library.
by steVeRoll
Tue Jan 01, 2019 3:26 pm
Forum: Support and Development
Topic: Get all keys of KeyConstant ?
Replies: 13
Views: 3250

Re: Get all keys of KeyConstant ?

I don't see why you would need to check all of the keys. You can instead make a table with the keys you need to check, and iterate through that.
by steVeRoll
Sun Nov 25, 2018 9:09 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 18627

Re: Super Chains

Very nice so far! Is the first level currently the only level, or are the next levels supposed to be unlocked after a certain score? No matter how many chains I cleared, the other levels stayed locked.
Other than that, it works really well.
by steVeRoll
Thu Nov 22, 2018 3:39 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 18627

Re: Super Chains

I'd love to try it on Windows as well. The stuff you showed in the video looks very nice, despite the game being incomplete.