Search found 148 matches

by Pangit
Mon Jul 18, 2016 3:03 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20866

Re: My projects and demos

Updates: Well things are looking up. The procedural generation of music assets might be more possible than I once thought. Due to a number of great books I was able to track down that had some great rules of thumb to flat out algorithms for generating rhythms and drumbeats. At least now I can pair t...
by Pangit
Sun Jul 17, 2016 10:39 pm
Forum: General
Topic: It is necessary to continue and bring it this to the working state?
Replies: 12
Views: 3074

Re: It is necessary to continue and bring it this to the working state?

A real IDE, that simplifies the development process will dramatically increase the user base. One of the most frustrating things in using love is when you as a new user are stuck looking at some cute message and a floating pig. A way to actually run the code you just written without having to search...
by Pangit
Sun Jul 17, 2016 5:51 am
Forum: Games and Creations
Topic: Bounded: The Game Released
Replies: 14
Views: 3152

Re: Bounded: The Game

Good luck with your project.
by Pangit
Sun Jul 17, 2016 12:36 am
Forum: Support and Development
Topic: Multiple Controller Input [Need Help]
Replies: 7
Views: 2546

Re: Multiple Controller Input [Need Help]

No problems dude, you should post the solution you found. I would be interested to see how you solved this.
by Pangit
Sun Jul 17, 2016 12:31 am
Forum: Support and Development
Topic: Gun Mechanics
Replies: 6
Views: 1709

Re: Gun Mechanics

To give an idea, if you want to have different guns. You have a table of characteristics for each type you will use in the game. This is loaded when the player equips the weapon or an NPC. You can tweak the modifiers to balance the game. In the game each gun would have its own unique instance in the...
by Pangit
Sat Jul 16, 2016 11:11 am
Forum: Support and Development
Topic: Multiple Controller Input [Need Help]
Replies: 7
Views: 2546

Re: Multiple Controller Input [Need Help]

I haven't tested it but it should work just fine.(famous last words..) How I do it is I look at the first data table in the object, depending on how many joysticks are connected you just look at the other tables. So if the object I have for joystick is called Joysticks, I am looking at Joysticks[1] ...
by Pangit
Sat Jul 16, 2016 2:26 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20866

Re: My projects and demos

Updates: While re-learning how to use the tracker software, I got to thinking what if the program itself could adapt its music playlist based on player performance in game. Now this will not set the world on fire, its very common sound design theme. But I wonder how responsive and fine grained you c...
by Pangit
Wed Jul 13, 2016 11:41 pm
Forum: Support and Development
Topic: Best way of serializing data for transmission over network interface
Replies: 30
Views: 5316

Re: Best way of serializing data for transmission over network interface

Zorg; that Glenn Fiedler article is great - it answered many of the questions I had about using UDP in games. Thanks.
by Pangit
Wed Jul 13, 2016 11:10 pm
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20866

Re: My projects and demos

Today's update: Well - turns out I was doing missing something obvious. Lol of-course the mouse position was messed up - I was not informing SUIT about the camera. I knew it would have been something obvious I was doing wrong. Still one line of code fixes the problem. Suit.updateMouse(cam:mousePosit...
by Pangit
Wed Jul 13, 2016 10:54 pm
Forum: Support and Development
Topic: hump.camera and SUIT - mouse position problems.
Replies: 4
Views: 1855

Re: hump.camera and SUIT - mouse position problems.

:awesome: Thank you for your help and tips guys much appreciated, Now the mouse positioning is working just fine. I will take a look at the code you linked today to see how you handle the mouse Skeletonxf.