Search found 2792 matches

by slime
Fri Oct 25, 2019 3:56 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 247928

Re: LÖVE 11.2 released - including Android APK!

One of the macOS 10.14 patch releases fixed vsync. A separate workaround also got implemented in SDL before it was fixed inside macOS, but the SDL workaround got reverted once the real fix happened.
by slime
Wed Oct 02, 2019 1:30 am
Forum: General
Topic: Why does file dropped provide the full file path
Replies: 3
Views: 1049

Re: Why does file dropped provide the full file path

The full path – and even the partial path – of dropped files isn't usable with love's APIs, it's mainly there for reference/display purposes. You can, however, read the contents of the file into a FileData (using File:read), and then load that into an Image via love.graphics.newImage(filedata). For ...
by slime
Wed Oct 02, 2019 12:07 am
Forum: General
Topic: The Filesystem - A Rant
Replies: 4
Views: 1110

Re: The Filesystem - A Rant

I plan to expand the filesystem API to accommodate more situations in LÖVE 12. However, it is not simply a decision. There's not a line or few of code I can delete to make everything work as you want. The reason why it works like it does right now is not only to protect end users from LÖVE game deve...
by slime
Mon Sep 23, 2019 8:38 pm
Forum: Support and Development
Topic: Updated Requirements for New macOS Applications on Steam
Replies: 5
Views: 881

Re: Updated Requirements for New macOS Applications on Steam

Before distribution? Good question. I don't have any practical experience with notarization right now so I don't know for sure - on the one hand, notarization means uploading the whole app for Apple to check, which might mean it includes a hash based on the total contents of the .app. On the other h...
by slime
Mon Sep 23, 2019 5:35 pm
Forum: Support and Development
Topic: Updated Requirements for New macOS Applications on Steam
Replies: 5
Views: 881

Re: Updated Requirements for New macOS Applications on Steam

love has been purely 64 bit on macOS for many years now. You must do the notarization yourself - otherwise every love game in existence would stop working on macOS for all time if one single love game contained malware (and I'm not sure it's even possible to run an app which had a .love put into its...
by slime
Sun Sep 22, 2019 5:34 pm
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 247928

Re: LÖVE 11.2 released - including Android APK!

Good news everyone, at long last the Android APK for 11.2 is out: https://bitbucket.org/rude/love/downloads/love-11.2-android.apk Along with the improvements and fixes in 11.2's changelog, the Android version of 11.2 also has support for arm64 devices as well as a few other updates to its build syst...
by slime
Fri Sep 20, 2019 11:58 am
Forum: General
Topic: Why don't use Lua 5.3?
Replies: 2
Views: 1106

Re: Why don't use Lua 5.3?

LÖVE uses LuaJIT, which is based on Lua 5.1. LuaJIT's main benefits over regular Lua versions are performance (it's 1.5-150x as fast as stock Lua) and its ability to use C data structures and call C functions directly, via its FFI.
by slime
Wed Sep 18, 2019 1:54 am
Forum: Support and Development
Topic: is it necessary to "free" texture data / love.graphics.Image ?
Replies: 8
Views: 910

Re: is it necessary to "free" texture data / love.graphics.Image ?

If that situation happens in code like the above where the lifetime of the texture is obvious, Object:release (new in LÖVE 11.0) is probably a better solution – it'll perform better, at least.
by slime
Wed Aug 28, 2019 12:10 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 247928

Re: LÖVE 11.2 released!

Android has always been handled by someone who isn't me. Right now we're in the middle of transitioning some of the Android release process from one person to another person. The Android repository has also been getting a lot of updates in the past couple months: https://github.com/love2d/love-andro...
by slime
Tue Aug 27, 2019 11:04 pm
Forum: General
Topic: Building a Free Library of Images for Everyone
Replies: 117
Views: 113326

Re: Building a Free Library of Images for Everyone

Visit the duplicate thread in Libraries and Tools for further updates: https://love2d.org/forums/viewtopic.php?f=5&t=83347