Search found 2703 matches

by slime
Tue Apr 10, 2018 12:01 am
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

pgimeno wrote:
Mon Apr 09, 2018 11:18 pm
Thanks for the clarification. If PhysFS provides a method to check the destination of a symlink, I'd appreciate if a future version exposes it.
It doesn't (yet), unfortunately.
by slime
Mon Apr 09, 2018 11:06 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

The deprecated love.filesystem.isFile does not work the same in 0.10 and 11.0. In 0.10, if the filename corresponds to a symlink that points to a file, it returns true. In 11.0, it returns false. Furthermore. love.filesystem.getInfo doesn't provide the functionality to check whether a filename corr...
by slime
Sun Apr 08, 2018 7:12 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 16560

Re: LÖVE 11.0 released!

Is there a built macOS version of this that fixes the issue too? It's really becoming an annoyance because it happens far more than 5-10% of the time and my project relies on a lot of canvases for everything. https://bitbucket.org/slime73/love_macbin/get/tip.zip I don't understand all the changed o...
by slime
Sat Apr 07, 2018 8:47 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 16560

Re: LÖVE 11.0 released!

Why audio effects is not supported on ios? love uses the OpenAL Soft library / OpenAL implementation on most platforms, which has pretty robust realtime effects and filters as part of it. Unfortunately OpenAL Soft's license is incompatible with iOS, so we have to use Apple's own OpenAL implementati...
by slime
Sat Apr 07, 2018 1:52 am
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

During a map load the Sb is told to load up about 19k draws, which I then render into a canvas that is used as the floor of the game space. In 11.0 I can load two maps and then the SB renders out only black. This canvas issue seems the likely cause: https://love2d.org/forums/viewtopic.php?f=3&t=850...
by slime
Fri Apr 06, 2018 1:02 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

What does LOVE_GRAPHICS_USE_GL2=1 does? It forces love to only use older parts of the graphics driver / older OpenGL features, even if the driver advertises OpenGL 3 support. Setting it will prevent various newer optional graphics features from working as well, such as GLSL 3. If a graphics driver ...
by slime
Fri Apr 06, 2018 12:47 am
Forum: Support and Development
Topic: Input like I'm typing?
Replies: 2
Views: 218

Re: Input like I'm typing?

The love.textinput callback should do what you want.
by slime
Thu Apr 05, 2018 9:52 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

But the curious thing is, love 0.92 and love 10.2 work correct. Only love 11.0 crashes. love 11.0 uses more modern OpenGL versions / features when available, so it's a bit more susceptible to bugs inside graphics drivers than before (since drivers are less likely to have bugs in very old functional...
by slime
Thu Apr 05, 2018 3:39 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

It's a hard crash. Samples attached (it's not from me, it was earlier shared in the forum). When i comment the following line out, everything works. shader2 = love.graphics.newShader("shader2.glsl") I ran it on a Windows computer and don't crash. From the screenshot it looks like the crash is insid...
by slime
Wed Apr 04, 2018 4:16 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 3176

Re: 11.0 bugs

By my reading, the error message should either be "can't be used with non-2D..." or "must be used with 2D...". The error is trying to say that non-2D canvases must use a different variant of the function than setCanvas(canvas, ...) or setCanvas{canvas, ...} (they must use a new table-of-tables vari...