Search found 2781 matches

by slime
Fri Jul 26, 2019 11:12 am
Forum: Support and Development
Topic: Windows 32-bit OpenAL32.dll crashes
Replies: 3
Views: 2322

Re: Windows 32-bit OpenAL32.dll crashes

You can try using a prerelease nightly build of LÖVE 11.3, it includes an updated version of OpenAL Soft which fixes several audio-related bugs: https://ci.appveyor.com/project/AlexSzp ... /artifacts
by slime
Tue Jul 23, 2019 9:08 pm
Forum: Support and Development
Topic: Handle High DPI displays on windows
Replies: 8
Views: 3591

Re: Handle High DPI displays on windows

No, high dpi (app-aware DPI scale) is still not supported on Windows. love's own automatic DPI scaling only happens when that's supported.
by slime
Thu Jul 11, 2019 10:42 pm
Forum: Support and Development
Topic: love2d seems to work fine, yet it doesnt respond
Replies: 13
Views: 4364

Re: love2d seems to work fine, yet it doesnt respond

Can you try the latest pre-release build of LÖVE 11.3? 32 bit: https://ci.appveyor.com/api/buildjobs/txpn7295cts7ms9m/artifacts/build%2Flove-11.3-win32.zip 64 bit: https://ci.appveyor.com/api/buildjobs/bbn6d75ar84glks8/artifacts/build%2Flove-11.3-win64.zip I'd also make sure your graphics drivers ar...
by slime
Wed Jul 03, 2019 1:35 am
Forum: Support and Development
Topic: Freeing memory from a canvas
Replies: 1
Views: 1779

Re: Freeing memory from a canvas

If there are no other references to the Canvas, that should work. You might have to call collectgarbage() twice to cause every bit of unreferenced data to be completely freed though, I don't remember the details on that.

love also has Object:release, which sounds similar to surface_free.
by slime
Mon Jul 01, 2019 3:30 pm
Forum: Support and Development
Topic: The game paused but the time keeps running (Android)
Replies: 7
Views: 2992

Re: The game paused but the time keeps running (Android)

The first dt after resuming might be very large, since it's based on the real time that elapsed since the last frame.
by slime
Sat Jun 29, 2019 1:31 pm
Forum: Support and Development
Topic: [SOLVED] Load .DDS images into Love
Replies: 2
Views: 3374

Re: Load .DDS images into Love

Do you know what sort of format the .dds file contains? love currently can load compressed textures from dds files (DXT1, DXT5, BC7, etc. formats), but it can't load raw RGBA bytes stored in a .dds container.
by slime
Mon May 27, 2019 10:22 pm
Forum: Support and Development
Topic: iPhone X Bezel
Replies: 2
Views: 2583

Re: iPhone X Bezel

There isn't a way to detect the safe area in released versions of LÖVE, but 11.3 (in development) adds a function for it: love.window.getSafeArea.
by slime
Sun May 19, 2019 3:35 am
Forum: Support and Development
Topic: Init.lua file in Android
Replies: 3
Views: 1313

Re: Init.lua file in Android

init.lua shouldn't be capitalized. The windows filesystem isn't case sensitive so the problem can't be detected when your game is a plain folder there, but once it's been zipped into a .love (or if it's a plain folder on case-sensitive filesystems such as in Linux), then it matters.
by slime
Sat Apr 06, 2019 4:10 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 42108

Re: 11.0 bugs

pgimeno wrote:
Fri Apr 05, 2019 10:44 am
Could we have the embedded boot.lua include the empty lines in the original source?
I've applied your change, thanks!
https://bitbucket.org/rude/love/commits ... ad4b938620
by slime
Tue Mar 26, 2019 1:02 am
Forum: General
Topic: Threads in graphics module
Replies: 3
Views: 1870

Re: Threads in graphics module

Nope. love.graphics only works with an active window (the window owns the graphics context, effectively) and it calls OpenGL functions on the main thread and there has to be an explicit function call to switch the context to a different thread (which would break the main thread if you tried it).