Search found 2703 matches

by slime
Sun Feb 20, 2011 7:48 pm
Forum: General
Topic: Multiplayer loving event
Replies: 27
Views: 3198

Re: Multiplayer loving event

Speaking as a Mac user, Savage 1 and 2 are both awesome. S2Mercenary would approve. :p
by slime
Fri Feb 18, 2011 4:02 am
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 52169

Re: LÖVE 0.7.1 Released

Zen: yes? :D
by slime
Thu Feb 17, 2011 10:14 am
Forum: Support and Development
Topic: LuaJIT-compiled LÖVE
Replies: 6
Views: 4989

Re: LuaJIT-compiled LÖVE?

I compiled an intel-only OSX LuaJIT (2.0.0-beta6) Löve build: http://dl.dropbox.com/u/4214717/LoveJIT.zip

Compiling against a dynamic library kept giving me the error

Code: Select all

dyld:  Library not loaded: libluajit.so
so i had to use a static one.
by slime
Mon Feb 14, 2011 5:40 am
Forum: Support and Development
Topic: love.graphics.print causing large performance hit
Replies: 3
Views: 729

Re: love.graphics.print causing large performance hit

Well, yeah, but in a more "live" situation with my background and NPCs enabled it goes from 250fps to 320fps, plus I was planning on having more things printed onscreen than I currently am.

Oh well, good thing it's being redone soon™ at least. ;)
by slime
Mon Feb 14, 2011 5:30 am
Forum: Support and Development
Topic: love.graphics.print causing large performance hit
Replies: 3
Views: 729

love.graphics.print causing large performance hit

I have five love.graphics.print calls in my code currently, and the one with the most text is "Health: 2000/2000" (they're all at default font/size too), so it's not like I'm printing whole paragraphs, however when I comment these calls out my FPS jumps drastically, from 390fps to 560fps. Is this no...
by slime
Sun Feb 13, 2011 6:40 pm
Forum: Support and Development
Topic: NPC chasing the player
Replies: 20
Views: 5157

Re: NPC chasing the player

It should be

Code: Select all

local len = math.sqrt(x*x + y*y)
Making the change didn't affect the speed of the tests at all for me.

EDIT: On a side note, localizing all the math functions (not the table itself) brought my times down from

Code: Select all

time: 	4.746087
time: 	8.156244
to

Code: Select all

time: 	3.405954
time: 	6.183561
by slime
Fri Feb 11, 2011 9:01 pm
Forum: General
Topic: The Egyptian protesters won!
Replies: 10
Views: 1297

Re: The Egyptian protesters won!

No one has won quite yet, this is only the first (or second, I guess) step. Good for them though. :)
by slime
Thu Feb 10, 2011 8:41 pm
Forum: Games and Creations
Topic: "Expand" | RTS/4X
Replies: 9
Views: 2196

Re: "Expand" | RTS/4X

Oh my. This is amazing! Very nice work.
by slime
Thu Feb 10, 2011 8:20 pm
Forum: Support and Development
Topic: NPC chasing the player
Replies: 20
Views: 5157

Re: NPC chasing the player

The length of a normalized vector is always 1, so no.

(more on vectors here)
by slime
Wed Feb 09, 2011 10:40 pm
Forum: A Whiff of Steam
Topic: [Poll] Should we change projection?
Replies: 30
Views: 17019

Re: [Poll] Should we change projection?

I might be a bit biased because I spent many many hours playing Diablo 1 and 2, but I definitely prefer dimetric. It looks more realistic to me.