Search found 2807 matches

by slime
Sun Mar 06, 2011 8:27 pm
Forum: Libraries and Tools
Topic: Computer Snakes
Replies: 15
Views: 2699

Re: Computer Snakes

Using google I found an A* made by GloryFish, for Lua/LÖVE.
by slime
Sun Mar 06, 2011 3:21 am
Forum: General
Topic: Will there be a iPad version LÖVE?
Replies: 23
Views: 9047

Re: Will there be a iPad version LÖVE?

Why would you base it off of nLOVE? Wouldn't you want to take advantage of hardware acceleration?
by slime
Tue Mar 01, 2011 10:01 pm
Forum: Support and Development
Topic: body:destroy()
Replies: 28
Views: 2302

Re: body:destroy()

Yeah, I use setMask and just wait for the GC to pick everything up, in my game.
by slime
Mon Feb 28, 2011 9:52 am
Forum: General
Topic: Share your Utils
Replies: 29
Views: 3806

Re: Share your Utils

My bad. I can never get away from the select function! :o
by slime
Sun Feb 27, 2011 8:44 pm
Forum: General
Topic: Share your Utils
Replies: 29
Views: 3806

Re: Share your Utils

arg (and arg.n and tbl.n and table.getn and all that stuff) was deprecated 6 years ago . It probably won't work. As bartbes pointed out, a second way to write a more correct version would be something like function Grace.choose(...) if not ... then return end local tbl = {...} return tbl[math.random...
by slime
Fri Feb 25, 2011 3:20 am
Forum: General
Topic: New Lover
Replies: 14
Views: 1262

Re: New Lover

See what all the modules do here: http://love2d.org/wiki/love
:)
by slime
Wed Feb 23, 2011 8:17 pm
Forum: Support and Development
Topic: Love security flaw
Replies: 42
Views: 4313

Re: Love security flaw

LÖVE is a tool to make game development easier. It's not a sandbox or modding environment like WoW's Lua API, where they're restricting access in order to prevent people from doing unintended things to their game. When we restrict access to LÖVE features from ourselves, we're just shooting ourselves...
by slime
Wed Feb 23, 2011 8:08 pm
Forum: General
Topic: The great cracking challenge
Replies: 10
Views: 2099

Re: The great cracking challenge

I compiled an Intel OSX LuaJIT build, for those interested: http://dl.dropbox.com/u/4214717/SELoveJIT.zip
by slime
Wed Feb 23, 2011 6:26 am
Forum: Games and Creations
Topic: Zombie Baseball
Replies: 11
Views: 2904

Re: Zombie Baseball

As long as each dimension of the image is a power of 2, it shouldn't matter whether it's square or not. An interesting thing to note is that most of the FPS loss for people is probably because there are so many Lua calculations, rather than a graphics issue. I ran it (without vsync) with regular LÖV...
by slime
Tue Feb 22, 2011 8:17 pm
Forum: Support and Development
Topic: Usual code in draw function
Replies: 3
Views: 656

Re: Usual code in draw function

Nothing should explode in your face, however it's generally good practice to only have drawing-related code being called in love.draw, with everything else going in love.update or similar places.