Search found 16 matches

by _DaCoolOne_
Tue Aug 06, 2019 6:22 pm
Forum: Support and Development
Topic: A fixture has escaped Memoizer!
Replies: 8
Views: 2366

Re: A fixture has escaped Memoizer!

Okay, I'll see what I can do.
by _DaCoolOne_
Tue Aug 06, 2019 5:59 pm
Forum: Support and Development
Topic: A fixture has escaped Memoizer!
Replies: 8
Views: 2366

Re: A fixture has escaped Memoizer!

Thanks for the reply! Deleting all of the physics objects in a world seems like a bit of a pain. Would it be possible to write my own function that does the same thing as world:destroy() using, for example, the world's getBodies(), getContacts() and getJoints() functions? Or do I need to keep track ...
by _DaCoolOne_
Tue Aug 06, 2019 3:26 pm
Forum: Support and Development
Topic: A fixture has escaped Memoizer!
Replies: 8
Views: 2366

A fixture has escaped Memoizer!

Hey all! I've started working on a game (I'm about 7 weeks into development) with love2D and I've been enjoying it. I've been working on clearing the game of bugs and I've run into a bit of an issue. While messing around with a play tester, I got the error "A fixture has escaped Memoizer!" I've trie...
by _DaCoolOne_
Sat Mar 16, 2019 6:22 pm
Forum: Support and Development
Topic: Understanding draw operations and transformations [SOLVED]
Replies: 7
Views: 1528

Re: Understanding draw operations and transformations [SOLVED]

A little late to the party, but after reading your post I'm thinking that you may be looking for love.graphics.push and love.graphics.pop . What I would do (although it may not be the most efficient) is something like this: -- Push the current state to the transform stack love.graphics.push() -- Mov...
by _DaCoolOne_
Sun Mar 10, 2019 12:00 am
Forum: Support and Development
Topic: Love2D 11.1 Instance Arrays [SOLVED]
Replies: 2
Views: 1031

Re: Love2D 11.1 Instance Arrays

Thank you for your welcome to the forums! :D I did notice the part about needing to use openGL 3, but I just assumed because it was supported that Love2D would use it. Turns out, I was wrong! I added the "#pragma language glsl3" line to the beginning of the pixel and vertex shader code, and now it a...
by _DaCoolOne_
Sat Mar 09, 2019 3:56 pm
Forum: Support and Development
Topic: Love2D 11.1 Instance Arrays [SOLVED]
Replies: 2
Views: 1031

Love2D 11.1 Instance Arrays [SOLVED]

Hello all! I've been coding with Love2D ever since a friend recommended it to me, and I have to say I'm hooked! Lua + Love2D is a great combination! I've started work on a 3D engine using some of the new features added in Love 11. I have a pretty good grasp of shaders, transform matrices, depth-buff...