Search found 41 matches

by CrimsonGuy
Wed Jul 31, 2019 2:14 am
Forum: General
Topic: Is it that easy to reverse-engineer a love2d game?
Replies: 22
Views: 6685

Re: Is it that easy to reverse-engineer a love2d game?

Do you know if their other game, Iron Marines, is also done using Löve?
I remember one of the developers said it was made in Unity, its a different team inside the company the one that did Iron Marines. Maybe Kingdom Rush Vengeance will be in Love2d
by CrimsonGuy
Mon Jul 29, 2019 5:52 pm
Forum: General
Topic: Is it that easy to reverse-engineer a love2d game?
Replies: 22
Views: 6685

Re: Is it that easy to reverse-engineer a love2d game?

Oh while we are in the topic of commercial games made with Love2d, i want to point out that Kingdom Rush: Frontiers and Kingdom Rush Origins for PC are also made with Love2d both part of a very successful tower defense franchise (my personal favorite) will post the links if you want to check them ou...
by CrimsonGuy
Mon Jul 29, 2019 4:04 am
Forum: Libraries and Tools
Topic: loveCC: ColorCodes library for Love2D
Replies: 8
Views: 2778

Re: loveCC: ColorCodes library for Love2D

The allcolors.lua file can be very useful, just wish it was in the love format of (1,0,0), but still good and today i learned that there's a color that has the same name as my country ^^
by CrimsonGuy
Wed Jul 24, 2019 3:38 am
Forum: Support and Development
Topic: Button Library Review
Replies: 2
Views: 1085

Re: Button Library Review

Hmm this post should be in the libraries and tools section, this subforum is more for asking questions about love2d and problems during development. Would be nice to have a github or bitbucket of the library to check and easily clone the code. The library seems nice, could be a good compliment to ot...
by CrimsonGuy
Wed Jul 17, 2019 12:31 am
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 6
Views: 3374

Re: Habitat Wars [early stages demo]

Well played a couple of games and liked the concept and seems a lot of work was put into it between all the card effects and animations, im curious about the AI seems pretty decent, did you followed a particular model like state machines, decision trees or just figure it up on the go, currently stru...
by CrimsonGuy
Mon Jul 01, 2019 10:58 pm
Forum: Games and Creations
Topic: Using sprites to create a map
Replies: 3
Views: 1891

Re: Using sprites to create a map

Im just guessing, but you probably have a lot of sprites and drawing them one by one with a call to love.graphics.draw which is bad for performance since each love.graphics.draw generates a call to the gpu. You could use a Spritebatch https://love2d.org/wiki/SpriteBatch to draw all the sprites on th...
by CrimsonGuy
Thu Jun 20, 2019 7:08 pm
Forum: Support and Development
Topic: A question about music
Replies: 13
Views: 6756

Re: A question about music

^In general loading any type of resource (music or images) on every tick of the update will lead to a big performance hit.
by CrimsonGuy
Thu Jun 20, 2019 3:19 am
Forum: Games and Creations
Topic: Shmup Game: Gunnier Zed demo with 7 stages
Replies: 7
Views: 6365

Re: Shmup Game: Gunnier Zed demo with 7 stages

Looks neat, really like Pico-8 and is similar to love2d in some aspects so porting is not that hard, just find it a little weird that enemy bullets fly over the UI panel on the right side. Theres a Shmup game that i like thats made with love2d maybe you can check it to have a reference. https://stor...
by CrimsonGuy
Sun May 26, 2019 7:58 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 89787

Re: Possession (formerly Possession 2) - Release Date: July 18th!

Wishlisted, really like roguelikes and want to support games made with Love2d.
by CrimsonGuy
Fri May 24, 2019 1:44 am
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 6899

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Im liking the animations and transitions in your GUI, did you use a GUI library or did you code it yourself.