Search found 42 matches

by Coder567
Sat Oct 05, 2019 2:57 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

You indeed are wrong in assuming that, not all steam games need to have copy-protection, but some do have valve anticheat in them... which is separate from other DRM like denuvo and stuff. Steam games need to have steam running in order to play right. And there's verification to make sure you own t...
by Coder567
Sat Oct 05, 2019 11:43 am
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

Am I wrong assuming that games released on steam have automatically copy protection by steam?
by Coder567
Sat Oct 05, 2019 11:37 am
Forum: General
Topic: Loveframes setState black screen
Replies: 3
Views: 1469

Loveframes setState black screen

Hi Does anyone know what's wrong when I use loveframes setState command to switch between frames and it works first properly but then one of my frames shows nothing but black screen? I do this: loveframes.SetState("mainMenu") -- works loveframes.SetState("stats") -- works loveframes.SetState("mainMe...
by Coder567
Fri Oct 04, 2019 5:48 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

pgimeno wrote:
Fri Oct 04, 2019 5:17 pm
Coder567 wrote:
Fri Oct 04, 2019 12:57 pm
seriously speaking I was thinking how can you ever sell your game if it's open source?
You seem to be confusing open source with having the source included in the program.
What I meant by open source was just that the source code is available. If i used wrong terminology sorry about that
by Coder567
Fri Oct 04, 2019 2:47 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

zorg wrote:
Fri Oct 04, 2019 2:40 pm
Again, my question is still this: if your game was closed source, what would stop people from doing the same thing?
True, someone could hack the copy protection, but at least not everyone can do that
by Coder567
Fri Oct 04, 2019 2:36 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

I'm mainly just worried of people not bothering to pay if it's open source. Some one could put the game in free download in their site. Or even ask money for them self for it. I'm not happy about the idea of having to sue people afterwards :)
by Coder567
Fri Oct 04, 2019 12:57 pm
Forum: General
Topic: Distributing lua files
Replies: 21
Views: 4275

Re: Distributing lua files

ingsoc451 wrote:
Mon Sep 23, 2019 9:25 pm
It is understandable if you want to hide your code. It is really stressful when other people see your code and criticize it.
Some people should hide their code because it's so bad, (jk) lol

seriously speaking I was thinking how can you ever sell your game if it's open source?
by Coder567
Wed Oct 02, 2019 11:03 am
Forum: General
Topic: loveframes column list selecting
Replies: 3
Views: 1037

Re: loveframes column list selecting

I read from somewhere that loveframes is no longer maintained? could it be this isn't fully featured?
by Coder567
Tue Oct 01, 2019 3:31 pm
Forum: General
Topic: loveframes column list selecting
Replies: 3
Views: 1037

Re: loveframes column list selecting

https://github.com/linux-man/LoveFrames/blob/master/loveframes/objects/columnlist.lua#L562 it doesn't pass index k to onrowselected. You might do this: onrowselected(self, row, row:GetColumnData(), k) You might try using love's colored texts: text = {{1,0,0}, "red text"} i don't get how that onrows...
by Coder567
Tue Oct 01, 2019 10:12 am
Forum: General
Topic: Physics object movement q
Replies: 20
Views: 3451

Re: Physics object movement q

@pgimeno ok that definitely works. The math is way over my head though :)