Search found 4833 matches

by bartbes
Mon May 21, 2018 9:06 am
Forum: General
Topic: Getting a project to work with moonscript 0.5.0-1
Replies: 12
Views: 1938

Re: Getting a project to work with moonscript 0.5.0-1

That kinds of makes me wonder what 'love11' refers to... Anyway, there are 2 issues: the documentation claims moonscript doesn't use package.path, but package.moonpath. As you can see, you're telling lua to load your moonscript files as lua files. Additionally, I doubt the moonscript loader is using...
by bartbes
Sun May 20, 2018 7:34 pm
Forum: Support and Development
Topic: Shader not working on Android
Replies: 2
Views: 425

Re: Shader not working on Android

It sounds like you're initializing your uniforms, but you're not allowed to. So instead of

Code: Select all

extern float screenW = 50;
just write

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extern float screenW;
by bartbes
Sun May 20, 2018 11:51 am
Forum: Support and Development
Topic: Socket problem with love-11.1
Replies: 5
Views: 681

Re: Socket problem with love-11.1

You can force binding to ipv4 instead of ipv6 by passing "0.0.0.0" as local ip. But binding to ipv6 usually doesn't mean ipv6-only...
by bartbes
Thu May 17, 2018 4:02 pm
Forum: Support and Development
Topic: Why this error on love.event.quit() ?
Replies: 8
Views: 878

Re: Why this error on love.event.quit() ?

In this case the simple solution would be to return directly after posting the event, so just use

Code: Select all

if key == 'escape' then return love.event.quit() end
by bartbes
Thu May 17, 2018 3:30 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 57258

Re: LÖVE 11.1 released!

Is there a way of bundling my .love file into the AppImage bundle, the same way that I can bundle my .love file into the Windows executable or the macOS .app? Yes, please read https://bitbucket.org/bartbes/love-linux-builder/src/default/Getting%20Started.md . Note that you can download a premade ta...
by bartbes
Sat May 12, 2018 10:55 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 5700

Re: 11.0 bugs

It's definitely in the generated makefile for me:

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SDL_LIBS = -pthread -lSDL2
(Of course relying on SDL2 to add it isn't a good thing, but it works.)

And -pthread implies -lpthread.
by bartbes
Sat May 12, 2018 7:46 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 5700

Re: 11.0 bugs

That's interesting because some dependency (I think SDL2) adds the -pthread flag for me.
by bartbes
Thu May 10, 2018 9:15 am
Forum: Support and Development
Topic: Trying to understand why text rendering differently with a background in a canvas
Replies: 6
Views: 752

Re: Trying to understand why text rendering differently with a background in a canvas

The second problem is the blend mode. Love uses alpha blending by default, basically using the alpha channel to determine how to blend with the background. If you do this twice, you'll see that transparent parts (like the edges of characters) are blended into the background twice, leading to the thi...
by bartbes
Wed Apr 25, 2018 7:04 pm
Forum: Support and Development
Topic: Running Love 11.1 on Raspberry Pi NO X11
Replies: 10
Views: 2035

Re: Running Love 11.1 on Raspberry Pi NO X11

What I meant was, none of the instructions on this forum or anywhere else reference having to install LuaJIT as a dependency Building LÖVE does. My suspicion is that my SDL compilation with OpenGLES is the major issue as I had no problem compiling Love2D in the X11 environment. Unfortunately the SD...
by bartbes
Wed Apr 25, 2018 5:05 pm
Forum: Support and Development
Topic: Running Love 11.1 on Raspberry Pi NO X11
Replies: 10
Views: 2035

Re: Running Love 11.1 on Raspberry Pi NO X11

There aren't really instructions because it should mostly just work. It certainly did when I tried it last. The basics are simple: make sure you have the right dependencies, then compile as usual. Note that for the raspberry pi you want to have a version of sdl2 (the more recent the better, but it s...