Search found 111 matches

by ghoulsblade
Tue Apr 24, 2012 10:19 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer (WebGL)

update : huge performance improvement for me by removing a webgl error-check inside vertex-buffer update function. i also increased the default maxfps limit from 40 to 60 (removing it completely might have bad effects on browser performance, i dunno) two new demos : (both work fine in chrome but tak...
by ghoulsblade
Fri Mar 30, 2012 10:47 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer (WebGL)

on an unrelated note, i might have been wrong and websockets might support binary zero. more research needed to make sure. http://dev.w3.org/html5/websockets/#dom-websocket-binarytype (thanks @ sience for the link) i still know too little about them, there's some possibilities about getting them thr...
by ghoulsblade
Thu Mar 29, 2012 8:28 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer (WebGL)

löve uses opengl internally, so the apis fit well together, and i have a bunch of experience with opengl on pc, opengl ES on android-java and webgl already, so it's easier and more comfortable for me when programming =)
by ghoulsblade
Thu Mar 29, 2012 5:18 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

because: i'm interested in webgl, i'm NOT interested in implementing it in html5/canvas, flash, NaCl or whatever. If someone else wants to implement it in those, go ahead, but make a new thread please. If you want x, and i already chose a different way, you'll just have to do it yourself or find som...
by ghoulsblade
Mon Mar 26, 2012 5:04 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

I'm gonna stick with webgl, if you want canvas-only please send a pull request for a fallback implementation once you have the code ready =P
A few people in this thread and irc have already run the webgl demo on smartphones i think.
by ghoulsblade
Sun Mar 25, 2012 12:50 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

OUT_OF_MEMORY Oo urrr. do you know what graphics card you have and/or how much video-ram it has ? or was it on smartphone rather than pc ? what browser +version did you use ? maybe there's a limit to how much vram webgl can use in some browsers. Very weird, there's not really big textures or stuff l...
by ghoulsblade
Sun Mar 25, 2012 2:06 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

update : pixelfont now working, check out sinescroller =)
http://ghoulsblade.schattenkind.net/lov ... escroller/
by ghoulsblade
Sat Mar 24, 2012 5:49 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

@mods : any chance to get a subforum for all discussions around love+web please ? =) could be used for nacl or html5-canvas-instead-of-webgl projects if there ever are some, and to coordinate work on cooperating to implement the different love modules/api-sections. and of course for demos and possib...
by ghoulsblade
Sat Mar 24, 2012 5:26 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

i don't think translating lua to javascript is entirely trivial Well, it obviously works, not perfect, but even supports metatables, as you can see in the demos. I don't wanna bother with NaCl atm since that'd only work in chrome for the time being, and we already have a working prototype with the ...
by ghoulsblade
Thu Mar 22, 2012 11:40 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 114496

Re: Love2D WebPlayer

ah ok, yeah, that'd work then =)
why not box2.2 if love0.8 is gonna use it anyway, lots of api breakage ?