Search found 111 matches

by ghoulsblade
Mon Mar 19, 2012 9:17 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 116062

Re: Love2D WebPlayer

it is "html5" actually, webgl and javascript are both standard html features now afaik. luajit : not possible since the webplayer works without a browser-plugin, so it cannot run compiled code, rather lua is "translated" to javascript and then run love 0.8 : well hurry up and make it stable then =P ...
by ghoulsblade
Sun Mar 18, 2012 11:33 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 116062

Re: Love2D WebPlayer

I cleaned the code up a bit and made dummys/stubs for all top-level functions. main.js now has a few helper functions: e.g. the javascript function call_love_keypressed (key,unicode) can be used to call love.keypressed(key,unicode). This should help when implementing keyboard & mouse. love.audio.js ...
by ghoulsblade
Sun Mar 18, 2012 9:21 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 116062

Re: Love2D WebPlayer

sure, help appreciated =)
next i'll be working on :
* require/dofile/love.filesystem.load (needs some ajax magic)
* input : mouse + keyboard
* chew my way through love api stuff and test with a few demos/games
* no sound for now, will look into that later
by ghoulsblade
Sun Mar 18, 2012 5:32 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 116062

Love2D WebPlayer (WebGL)

cloudsdemo : http://ghoulsblade.schattenkind.net/love-webplayer/ github: https://github.com/ghoulsblade/love-webplayer WARNING: still incomplete, some of the love api won't work yet notYetImplemented:ttf-fonts,spritebatch,framebuf,physics,threads,0.8stuff... shouldBeWorking:newImage+draw,keyboard,qu...
by ghoulsblade
Fri Dec 30, 2011 11:06 pm
Forum: LÖVE-Android
Topic: Bug thread
Replies: 16
Views: 6923

Re: Bug thread

yeah, i also suspect multiple threads to be the core issue of the crashes. in java opengl the rendering is done in a separate thread, and that's where graphics accessing functions have to be made, so love.draw() and love.update() are done there, but events like keypress are sent to the main-thread. ...
by ghoulsblade
Fri Dec 30, 2011 11:00 pm
Forum: LÖVE-Android
Topic: Future plans: Graphics
Replies: 9
Views: 4402

Re: Future plans: Graphics

Since the native-c love-android is making good progress i'm currently not working on the java-based version (apk download) As far as i know the native-c version will have all the standard love features available as soon as compile & opengl/library issues are resolved. (not sure on box2d physics and ...
by ghoulsblade
Sun Dec 11, 2011 8:18 pm
Forum: LÖVE-Android
Topic: Bug thread
Replies: 16
Views: 6923

Re: Bug thread

new apk uploaded, love.event.push('q') should work with that,
not the other love.event things tho.
by ghoulsblade
Sat Dec 10, 2011 5:23 pm
Forum: LÖVE-Android
Topic: Bug thread
Replies: 16
Views: 6923

Re: Bug thread

wild guess, without testing specifically with exactly the app that has the problem, but probably also be related to the threading problem messing up newImage during keypress rather than love.load . i guess we'll just have to make a messagequeue for all android event stuff, and trigger them during th...
by ghoulsblade
Tue Dec 06, 2011 5:50 pm
Forum: LÖVE-Android
Topic: [BUG] Graphics don't update properly
Replies: 4
Views: 2789

Re: [BUG] Graphics don't update properly

hmm, so far i've only tried loaded images during love.load(), now your mousepressed on the button triggers a gamestate.load() which loads gfx. that might be the problem due to android having a render-thread separate from the main-thread, and graphics/texture loading might need to be called from ther...
by ghoulsblade
Tue Dec 06, 2011 7:13 am
Forum: LÖVE-Android
Topic: [BUG] Graphics don't update properly
Replies: 4
Views: 2789

Re: [BUG] Graphics don't update properly

landscape : calling love.phone.setRequestedOrientation("landscape") once during love.load should do the trick

images might need to be "power of two" (16,32,64,128,256,512...) resolution to display correctly, not sure what's wrong with the background