Search found 111 matches
- Fri Nov 18, 2011 1:43 am
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 47550
Re: love-android: discussion
the download link for the apk is this : http://ghoulsblade.schattenkind.net/love-android/love-android.apk just download in browser, drag down the notifications bar and click it, it'll ask if you want to install it then. it's still early work in progress, but can play a few .love files alread : e.g. ...
- Fri Nov 18, 2011 1:39 am
- Forum: LÖVE-Android
- Topic: api extensions: api discussion
- Replies: 13
- Views: 5566
Re: api extensions: api discussion
as expected the home key is on purpose left outside the control of the application : http://groups.google.com/group/android-developers/browse_thread/thread/6ad5d53f5e8c8013 it might be possible to at least detect it or similar using (android) activity:onUserLeaveHint() http://developer.android.com/r...
- Thu Nov 17, 2011 11:12 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 47550
Re: love-android: discussion
try adding
t.android_native_screen = true
to conf.lua to keep native resolution =)
t.android_native_screen = true
to conf.lua to keep native resolution =)
- Thu Nov 17, 2011 11:11 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 72096
Re: love-android: project information
performance depens on device, but good enough for small games it seems =) there's prolly still lots of room left to optimize, but that's not a priority right now, still a lot of the api is missing. resolution : by default it rescales/squashes the default or requested resolution into the phone screen...
- Thu Nov 17, 2011 11:04 pm
- Forum: LÖVE-Android
- Topic: sensors and multitouch
- Replies: 3
- Views: 3422
sensors and multitouch
the first experimental multi touch and generic sensor access is already available via love.phone.* api extension see readme at the bottom of https://github.com/hagish/love-android for api details, or the comments in https://github.com/hagish/love-android/blob/master/src/net/schattenkind/androidLove/...
- Thu Nov 17, 2011 10:35 pm
- Forum: LÖVE-Android
- Topic: font problems
- Replies: 6
- Views: 3960
font problems
font display is still causing problems, mainly white boxes rather than fonts. It seems to work for power-of-2 texture sizes now. see attached .love file : fonttest.love should display 3 lines with different font, 1) default font in white (works correctly on my milestone) 2) non-power-of-2 image font...
- Thu Nov 17, 2011 10:31 pm
- Forum: LÖVE-Android
- Topic: api extensions: api discussion
- Replies: 13
- Views: 5566
api extensions: api discussion
How should phone/android specific api extensions be made accessible ? things like multi-touch, sensors like accellerometer, magnetic field (compass?), orientation (gravity?), gps, light and possibly stuff like phone specific popup notifcations, home/menu button overrides, maybe opening map and brows...
- Thu Nov 17, 2011 7:39 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 47550
Re: love-android
devnews: http://ghoulsblade.schattenkind.net/love-android/love-android.apk changed geometry generation for font a bit to avoid reallocating the buffer and give a different size in case of spaces, also made the default font white rather than black and power of two. It seems to work for power-of-2 tex...
- Thu Nov 17, 2011 7:13 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 47550
Re: love-android
devnews: http://ghoulsblade.schattenkind.net/love-android/love-android.apk fontfix 1, still doesn't work in "in your face city trains", but at least i get a text now when using a mini main.lua : function love.load () end function love.draw () love.graphics.print(" abcdefghijklmnopqrstuvwxyz012345678...
- Thu Nov 17, 2011 3:17 pm
- Forum: LÖVE-Android
- Topic: love-android: discussion
- Replies: 150
- Views: 47550
Re: love-android
when lua code in the .love wants to override default behavior of a button it could just do "return true" in the keypressed callback i suppose =) e.g. function love.keypressed(key) if (key == "phone_home") then print("home pressed, overriding...") return true end end i'll check this weekend if it's t...