Search found 111 matches

by ghoulsblade
Fri Nov 18, 2011 1:43 am
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 47550

Re: love-android: discussion

the download link for the apk is this : http://ghoulsblade.schattenkind.net/love-android/love-android.apk just download in browser, drag down the notifications bar and click it, it'll ask if you want to install it then. it's still early work in progress, but can play a few .love files alread : e.g. ...
by ghoulsblade
Fri Nov 18, 2011 1:39 am
Forum: LÖVE-Android
Topic: api extensions: api discussion
Replies: 13
Views: 5566

Re: api extensions: api discussion

as expected the home key is on purpose left outside the control of the application : http://groups.google.com/group/android-developers/browse_thread/thread/6ad5d53f5e8c8013 it might be possible to at least detect it or similar using (android) activity:onUserLeaveHint() http://developer.android.com/r...
by ghoulsblade
Thu Nov 17, 2011 11:12 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 47550

Re: love-android: discussion

try adding
t.android_native_screen = true
to conf.lua to keep native resolution =)
by ghoulsblade
Thu Nov 17, 2011 11:11 pm
Forum: LÖVE-Android
Topic: love-java-android/love-native-android: project information
Replies: 72
Views: 72096

Re: love-android: project information

performance depens on device, but good enough for small games it seems =) there's prolly still lots of room left to optimize, but that's not a priority right now, still a lot of the api is missing. resolution : by default it rescales/squashes the default or requested resolution into the phone screen...
by ghoulsblade
Thu Nov 17, 2011 11:04 pm
Forum: LÖVE-Android
Topic: sensors and multitouch
Replies: 3
Views: 3422

sensors and multitouch

the first experimental multi touch and generic sensor access is already available via love.phone.* api extension see readme at the bottom of https://github.com/hagish/love-android for api details, or the comments in https://github.com/hagish/love-android/blob/master/src/net/schattenkind/androidLove/...
by ghoulsblade
Thu Nov 17, 2011 10:35 pm
Forum: LÖVE-Android
Topic: font problems
Replies: 6
Views: 3960

font problems

font display is still causing problems, mainly white boxes rather than fonts. It seems to work for power-of-2 texture sizes now. see attached .love file : fonttest.love should display 3 lines with different font, 1) default font in white (works correctly on my milestone) 2) non-power-of-2 image font...
by ghoulsblade
Thu Nov 17, 2011 10:31 pm
Forum: LÖVE-Android
Topic: api extensions: api discussion
Replies: 13
Views: 5566

api extensions: api discussion

How should phone/android specific api extensions be made accessible ? things like multi-touch, sensors like accellerometer, magnetic field (compass?), orientation (gravity?), gps, light and possibly stuff like phone specific popup notifcations, home/menu button overrides, maybe opening map and brows...
by ghoulsblade
Thu Nov 17, 2011 7:39 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 47550

Re: love-android

devnews: http://ghoulsblade.schattenkind.net/love-android/love-android.apk changed geometry generation for font a bit to avoid reallocating the buffer and give a different size in case of spaces, also made the default font white rather than black and power of two. It seems to work for power-of-2 tex...
by ghoulsblade
Thu Nov 17, 2011 7:13 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 47550

Re: love-android

devnews: http://ghoulsblade.schattenkind.net/love-android/love-android.apk fontfix 1, still doesn't work in "in your face city trains", but at least i get a text now when using a mini main.lua : function love.load () end function love.draw () love.graphics.print(" abcdefghijklmnopqrstuvwxyz012345678...
by ghoulsblade
Thu Nov 17, 2011 3:17 pm
Forum: LÖVE-Android
Topic: love-android: discussion
Replies: 150
Views: 47550

Re: love-android

when lua code in the .love wants to override default behavior of a button it could just do "return true" in the keypressed callback i suppose =) e.g. function love.keypressed(key) if (key == "phone_home") then print("home pressed, overriding...") return true end end i'll check this weekend if it's t...