Search found 1035 matches

by tentus
Mon Nov 22, 2010 8:59 pm
Forum: Support and Development
Topic: I have a question.
Replies: 96
Views: 11115

Re: I have a question.

This is how I do it. Windows XP, using Dropbox as well, but that should not affect the process. About five steps, depending on your cmd experience (which, again, shouldn't affect you much). Notice which files I have in this folder : everything I need to run the game, plus the file I will ultimately ...
by tentus
Mon Nov 22, 2010 8:34 pm
Forum: Libraries and Tools
Topic: Another Project of Mine, Name Pending.
Replies: 13
Views: 1367

Re: Another Project of Mine, Name Pending.

Programming is where I would need help anyway, I can handle the graphics aspects. Thanks for the offer, Ill message you if I need something! :) I can do some programming- I'm a far cry from a lot of the guys on this forum, but I can still write some decent code. Throw something out and I'll give it...
by tentus
Mon Nov 22, 2010 5:01 pm
Forum: Libraries and Tools
Topic: Another Project of Mine, Name Pending.
Replies: 13
Views: 1367

Re: Another Project of Mine, Name Pending.

Hee hee, I like the shirtless sprite, it's goofy.

I can't offer much (not a sprite kinda guy, more vectors and junk), but if you want some occasional help I can lend a hand.
by tentus
Sun Nov 21, 2010 1:02 am
Forum: Games and Creations
Topic: What should I call this adorable little platformer?
Replies: 60
Views: 6435

Re: What should I call this adorable little platformer?

Actually, I used to have an Automator action set up to ZIP (It ran it as a Terminal command) all the files in my Adventure game, rename it to "Adventure.love" and move it to the desktop. I will use that and upload it next time and someone can tell me if it includes the files. cd /Users/jasoco/Docum...
by tentus
Sat Nov 20, 2010 9:06 pm
Forum: Games and Creations
Topic: What should I call this adorable little platformer?
Replies: 60
Views: 6435

Re: What should I call this adorable little platformer?

Hey, those kb pile up. ^^ I'm a web developer, optimizing things by even a few kb is second nature to me. I know that it doesn't make much difference individually, but it's basically a gut reaction. To illustrate another one of my neurotic gut reactions, I noticed that his source is indented by a mi...
by tentus
Sat Nov 20, 2010 7:23 pm
Forum: Games and Creations
Topic: What should I call this adorable little platformer?
Replies: 60
Views: 6435

Re: What should I call this adorable little platformer?

"Super Hop on Pop"? I can't really think of any good names, but I am quite impressed by the game. Good pixel art is always so amazing, especially when using an extremely limited palette. Just a note, you can reduce your zip size by half if you don't zip the mac files with it. I don't know if macs ev...
by tentus
Fri Nov 19, 2010 3:25 pm
Forum: Support and Development
Topic: love.audio.setVolume()
Replies: 7
Views: 737

Re: love.audio.setVolume()

TechnoCat wrote:love2d.org/wiki/Source:setVolume
Wow, I can't believe I overlooked that. Thanks.
by tentus
Fri Nov 19, 2010 5:33 am
Forum: Support and Development
Topic: love.audio.setVolume()
Replies: 7
Views: 737

Re: love.audio.setVolume()

What does the f mean? I assume float? Get me 0.59999996423721? I would have thought it'd be, you know, .6. It's a number very close to .6. What you're seeing is just an artifact of how numbers are stored in the computer. If you're in Windows, bring up Calc can compute the sqrt(4)-2 for a laugh. :) ...
by tentus
Fri Nov 19, 2010 2:19 am
Forum: Support and Development
Topic: love.audio.setVolume()
Replies: 7
Views: 737

love.audio.setVolume()

This rather reveals how new I am to Lua, but I've got some questions about setVolume. The wiki states: 1.0f is max and 0.0f is off. And that's about it. 1.0f? What does the f mean? I assume float? Why does this: love.audio.setVolume(.7) local volume = love.audio.getVolume() love.audio.setVolume(volu...
by tentus
Thu Nov 18, 2010 3:55 am
Forum: Libraries and Tools
Topic: Jasoco's 3D Engine Thread: Go to Page 6 Please!
Replies: 63
Views: 13250

Re: Jasoco's 3D Engine Thread: Go to Page 6 Please!

Very impressive, I get a steady 61 FPS even when swirling everything around in every direction. Outline may be broken though.