Search found 1035 matches

by tentus
Tue Nov 16, 2010 8:34 pm
Forum: Games and Creations
Topic: Flying Game
Replies: 18
Views: 3516

Re: Flying Game

Looking for an artist. It should be all vector art looking, like the rest of the game. Would have to create backgrounds, planes, rockets, hud elements, really not a lot. I can lend a hand every so often, if you're specific in what you want. Examples of (admittedly aging) vector work can be found he...
by tentus
Tue Nov 16, 2010 6:01 pm
Forum: Support and Development
Topic: Physics tutorial question
Replies: 10
Views: 1739

Re: Physics tutorial question

Anyway, as the hammer suggests, you should probably not touch the physics module for a while. At least until you are comfortable with the basic concepts of both LÖVE and Lua. Finally, someone else points out the big fat warning happily camping on the physics module documentation. :P The problem is,...
by tentus
Mon Nov 15, 2010 11:05 pm
Forum: Support and Development
Topic: Blurry lines
Replies: 27
Views: 1992

Re: Blurry lines

Ahhh... misunderstanding. When I said I'd prefer the middle and you said "the library does , silly" (my emphasis), I thought you were saying Love does do it that way. In fact you were saying "the library does, silly", in response to my jest "do I get to choose?" Freakin' natural languages (plus sle...
by tentus
Mon Nov 15, 2010 2:54 am
Forum: Libraries and Tools
Topic: Brownie Screensaver
Replies: 14
Views: 2353

Re: Brownie Screensaver

Still had to comment out the mouse line. The machine I'm testing it on is Windows XP SP3. Perhaps my mouse is too sensitive for your program?

Otherwise it does indeed look better, have you considered having some of the circles modulate in size?
by tentus
Mon Nov 15, 2010 1:37 am
Forum: Libraries and Tools
Topic: Brownie Screensaver
Replies: 14
Views: 2353

Re: Brownie Screensaver

I had to comment out line 34 in order to see it more than a frame, and the background (line 54 rectangle?) does not fill the entire screen, but what I saw was pretty cool. Nice work, it is pretty mesmerizing.
by tentus
Sun Nov 14, 2010 3:13 pm
Forum: Games and Creations
Topic: Flying Game
Replies: 18
Views: 3516

Re: Flying Game

Badass, keep up the good work.

One suggestion (if I may be so bold), you may want to store barrelroll as 0, 1, or -1,rather than false, "right", and "left". That way you can just multiply maxsidespeed and barrelrollspeed by it and you only have to write your rotation code once.
by tentus
Sun Nov 14, 2010 2:33 pm
Forum: Support and Development
Topic: Listing Save Files (Solved)
Replies: 18
Views: 3553

Re: Listing Save Files

I believe you can do this instead: love.filesystem.load( filename )() It's implemented by love itself, so it's bound to be faster. The reason I didn't use love.filesystem.load() is that it loads but does not run code, at least according to the wiki. What you posted works just fine, or it can also b...
by tentus
Sun Nov 14, 2010 5:21 am
Forum: Support and Development
Topic: Listing Save Files (Solved)
Replies: 18
Views: 3553

Re: Listing Save Files

Ah, that makes perfect sense. -_- All of my programming errors are little things that I kick myself for not noticing until someone more seasoned points them out. While we're on topic of save files, let me throw out my save file execution code and see if anyone has a better way. file = love.filesyste...
by tentus
Sun Nov 14, 2010 4:37 am
Forum: Support and Development
Topic: Listing Save Files (Solved)
Replies: 18
Views: 3553

Re: Listing Save Files

Ok, so here's what I've got. (Tested on my home machine, also a Windows 7 machine) local filesTable = love.filesystem.enumerate("saves") for i,v in ipairs(filesTable) do if love.filesystem.isFile(v) then table.insert(self.mainmenu, v) end end This doesnt work, at all. for i,file in pairs(love.filesy...
by tentus
Sun Nov 14, 2010 2:52 am
Forum: Support and Development
Topic: Listing Save Files (Solved)
Replies: 18
Views: 3553

Re: Listing Save Files

love.filesystem.setIdentity("kurosuke/") local filesTable = love.filesystem.enumerate("saves") for i,v in ipairs(filesTable) do if love.filesystem.isFile(v) then table.insert(self.mainmenu, v) end end (and of course, make sure you have something in the saves folder before testing) Still no dice. Ju...