Search found 1035 matches

by tentus
Sat Apr 21, 2012 11:10 pm
Forum: Support and Development
Topic: help with animation
Replies: 11
Views: 3578

Re: help with animation

https://github.com/bartbes/love-misc-li ... L/AnAL.lua

Essentially, we make a quad from the frame sheet, and then render different parts of that quad depending on time passed.
by tentus
Wed Apr 18, 2012 4:49 pm
Forum: General
Topic: Retro Pixel Graphics: Which resolution would YOU use?
Replies: 7
Views: 9302

Re: Retro Pixel Graphics: Which resolution would YOU use?

I'm a fan of DOS original flavor, but as the others have said, DOS fake has a number of conveniences going for it. I'd go with one of those two.
by tentus
Wed Apr 18, 2012 12:23 am
Forum: Support and Development
Topic: Logo
Replies: 3
Views: 1263

Re: Logo

Could you take a screenshot of what you think the "love2d frame" is? Because I have no idea what you are referring to.
by tentus
Tue Apr 17, 2012 8:30 pm
Forum: Games and Creations
Topic: Splash
Replies: 9
Views: 2875

Re: Splash

Updated for 0.8.0. I added some little features, changed to line drawing rather than image drawing, and adjusted some variables. Should run faster and cleaner now.
by tentus
Tue Apr 17, 2012 7:35 pm
Forum: General
Topic: Attach an image to a body???
Replies: 3
Views: 2419

Re: Attach an image to a body???

Here's a complete 0.8.0 example: function love.load() world = love.physics.newWorld(0, 0, true) box = {} box.image = love.graphics.newImage("image.jpg") box.body = love.physics.newBody(world, 200, 200, "dynamic") box.shape = love.physics.newRectangleShape(box.image:getWidth(), box.image:getHeight())...
by tentus
Mon Apr 16, 2012 7:24 pm
Forum: Support and Development
Topic: setData not working
Replies: 3
Views: 695

Re: setData not working

Welcome to the wonderful world of incomplete documentation! Boolsheet is busting it out like a champ, but there's still a long way to go.

In the meantime, what you want is Fixture:setUserData.
by tentus
Mon Apr 16, 2012 3:45 pm
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 35035

Re: Kurosuke (working title)

I'm doing a complete rewrite for 0.8.0, which will take a while. I'll post an update once we're functional again.
by tentus
Mon Apr 16, 2012 3:44 pm
Forum: Games and Creations
Topic: Dye
Replies: 24
Views: 6379

Re: Dye

Updated for 0.8.0, let me know if anything is wonky.
by tentus
Sun Apr 15, 2012 11:21 pm
Forum: Support and Development
Topic: How can I make my character jump?
Replies: 29
Views: 4392

Re: How can I make my character jump?

Also, you can replace this:

Code: Select all

   love.graphics.setColor(40,255,40)
    love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
   love.graphics.setColor(255,255,255)
with this, inside of love.load:

Code: Select all

love.graphics.setBackgroundColor(40,255,40)
by tentus
Sun Apr 15, 2012 7:58 pm
Forum: Support and Development
Topic: help with "expected userdata"
Replies: 4
Views: 1134

Re: help with "expected userdata"

By the way, if you ever notice love.graphics.newImage inside of love.update, you've made a mistake (a very bad one). If I hold down D in your game, my computer has to open a file, read it, process it, and assign it to a variable, EVERY. SINGLE. FRAME. The proper way to do it is to pre-load all your ...