Search found 1035 matches

by tentus
Thu Mar 22, 2012 11:05 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 511634

Re: What's everyone working on? (tigsource inspired)

Well, I'm quite new to LOVE, studied it through tutorials for a day now..about 15 hrs (1 hr last night, during classes today in school) and I wanna make an RPG like Pokemon (something like it).. Though before you criticize me, I do have coding experience, mainly in Visual Basic 2010, and some aspec...
by tentus
Thu Mar 22, 2012 6:20 pm
Forum: Support and Development
Topic: Quads limited to 5?
Replies: 1
Views: 389

Re: Quads limited to 5?

I didn't spot the error right away, but I can tell you right now: you're doing it wrong. love.draw should only be defined once, ever. My advice to you is to read up on gamestates, we've had tons of threads about it on these forums.
by tentus
Thu Mar 22, 2012 6:09 pm
Forum: Support and Development
Topic: Some basic questions about tables in lua
Replies: 28
Views: 4119

Re: Some basic questions about tables in lua

1. A Table is like an array with multiple "drawers" per "shelf", isn't it? I... guess you could think of it that way. I've always thought of them as boxes, that can hold other boxes, and/or other items. I'm not a fan of the shelving analogy because drawers don't usually hold more shelves, and it im...
by tentus
Thu Mar 22, 2012 5:44 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 3079

Re: Humble Bundle

Yeah, I posit that Linux is consistently higher because Linux users are trying to vote with their dollars, an effort I fully support. Developers can look at the numbers here and say to each other/their publishers, "Look, there is money here. Let's tap that."
by tentus
Wed Mar 21, 2012 1:18 am
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 3079

Re: Humble Bundle

If anything, cooking figures would be a disaster for HB, since it would look like they were withholding money from charity. The more transparent they are the more likely they are to be successful. @Robin: good point about the "beat the average" tactic, I hadn't even thought about the meta-implicatio...
by tentus
Wed Mar 21, 2012 1:05 am
Forum: Support and Development
Topic: Character movement on collision problem
Replies: 12
Views: 1587

Re: Character movement on collision problem

This is sometimes called the "white cane" solution. You can save performance by only having one cane, and positioning it in front of the player (based on the direction they are facing). It's not the greatest solution in terms of performance, but it's easy to wrap your head around, which is a plus.
by tentus
Tue Mar 20, 2012 7:11 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 3079

Re: Humble Bundle

... the longer I put it off, the more it is going to cost me. I would actually be very interested in the numbers behind that. It seems to me that the "big spenders" like the HumbleBrony group are going to find out pretty early and make their contributions. Meanwhile, people who haven't heard of it ...
by tentus
Tue Mar 20, 2012 3:31 pm
Forum: General
Topic: Humble Bundle
Replies: 27
Views: 3079

Re: Humble Bundle

I converse it to you that I have no android, and therefore am incapable of forming an informed opinion, but in principle the humble bundle makes me feel happy. See happiness below. :D Do you have a PC, Mac, or Linux machine? Because all 5 games are available on those platforms, as direct downloads,...
by tentus
Tue Mar 20, 2012 1:15 pm
Forum: Support and Development
Topic: Problem with Libraries
Replies: 32
Views: 4587

Re: Problem with Libraries

YGOFreak1997 wrote:Oh yes, thats a good time to ask i think. What is a for-loop?
http://www.lua.org/pil/4.3.4.html
Essentially, you repeat a section of code until a condition is true.

Code: Select all

x = 0
for i=1, 50 do
   x = x + 1
end
print(x)   -- you'll get 50, because the above loop happened 50 times.
by tentus
Mon Mar 19, 2012 8:04 pm
Forum: Libraries and Tools
Topic: Drawing a large number of objects from a table
Replies: 19
Views: 2303

Re: Drawing a large number of objects from a table

Totally forgot to mention that I had a conf.lua which set it to 1024x1024. Sorry about that, Nixola.