Search found 1035 matches

by tentus
Mon Dec 06, 2010 8:26 pm
Forum: General
Topic: Ryne's Random Pixel Characters
Replies: 20
Views: 1894

Re: Ryne's Random Pixel Characters

kikito wrote:Suggestion for iron man: make his eyes horizontal instead of vertical.
Daww, he looks so sleepy!
by tentus
Mon Dec 06, 2010 7:56 pm
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 37956

Re: Kurosuke (working title)

Gimme an evening to iron out all the bugs. For example, setIcon doesn't seem to actually work, even though I'm pretty sure I got it to work when I was playing around with 0.7 a few weeks ago (see below code). Also the way I quit the game seems to create errors, at least on WinXP (am at work, so can'...
by tentus
Sat Dec 04, 2010 2:08 am
Forum: Support and Development
Topic: Very noob question. I only get black screens.
Replies: 3
Views: 629

Re: Very noob question. I only get black screens.

Just to confirm, love files created by others are rendering properly, correct?

If so, could you post some code that you have tried?
by tentus
Sat Dec 04, 2010 1:31 am
Forum: Support and Development
Topic: Floating
Replies: 17
Views: 1610

Re: Floating

zac352 wrote:Why is it that all you microsoft/adobe folks always have trouble with the idea that computers operate on an iterative cycle? :o:
Hey, I'm an MS/Adobe guy and I understand iteration. Quit with the generalizations, it only serves to chase people away.
by tentus
Fri Dec 03, 2010 9:41 pm
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 37956

Re: Kurosuke (working title)

Robin wrote:Alas, it is not 0.7.0-ready.
No, but when it gets an official release I'll be all over it. I look forward to that program icon.
by tentus
Fri Dec 03, 2010 6:06 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 603218

Re: What's everyone working on? (tigsource inspired)

Would I Ever! I'm not familiar enough with that English expression. I can detect some emphasis, but I'm not sure it is positive or negative. It's positive. It started out as a negative a long time ago ("Would I ever betray you?"), but turned sarcastic, and is now generally voiced with enthusiasm. I...
by tentus
Fri Dec 03, 2010 4:51 pm
Forum: Libraries and Tools
Topic: My own action adventure engine
Replies: 61
Views: 11228

Re: My own action adventure engine

Why are so many people lately trying to bypass dt? Because it's not that well explained on the wiki. If you search for dt in the wiki the results are kind of a mess. It's first explained in the Hamster Ball tutorial, pretty far down the page. We really need a tutorial just for combining dt with ani...
by tentus
Fri Dec 03, 2010 1:35 am
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 37956

Re: Kurosuke (working title)

Depends. I rather like it as a heading font (for stuff like logos, menu headings etc) but as a dialog font it's not the best. I'll probably end up homebrewing my own in Fontforge by the end of the project.
by tentus
Thu Dec 02, 2010 11:04 pm
Forum: Games and Creations
Topic: Kurosuke (working title)
Replies: 96
Views: 37956

Kurosuke (working title)

Kurosuke preview.jpg This is my first real Love game. It's a platformer whose source is very very loosely based on Lovely Mario Bros by Deecodeuh (mad props). The story is that you're a microscopic life form, living in the retina of a human being. Specifically, you're running around on a floater, t...
by tentus
Thu Dec 02, 2010 3:40 pm
Forum: Support and Development
Topic: Particle spawn radius
Replies: 5
Views: 738

Re: Particle spawn radius

Think of the emitter like a water hose. You can change the hose's angle and flow etc, but to have multiple starting locations you'll need to shake the hose around.