Search found 61 matches

by sauer2
Sat Jan 09, 2010 9:58 pm
Forum: Support and Development
Topic: A strange problem with drawing images...
Replies: 5
Views: 547

Re: A strange problem with drawing images...

Cool, i didn't know you could influence the color of images!
Thanks!
by sauer2
Sat Jan 09, 2010 9:37 pm
Forum: Support and Development
Topic: A strange problem with drawing images...
Replies: 5
Views: 547

A strange problem with drawing images...

I have the problem i can not explain: Sometimes an image is drawn, sometimes not, but the test rectangle is properly drawn in every case t: test rectangle a: image a b: image b it should look like this: a b b a but it looks like this: t t b a It is a 0.6.0 file, so maybe it is a bug.
by sauer2
Sat Jan 09, 2010 5:10 pm
Forum: Support and Development
Topic: Does setBackgroundColor affect the whole screen or is it ...
Replies: 11
Views: 1176

Re: Does setBackgroundColor affect the whole screen or is it ...

Nice, i was beginning to worry if i would need to create an own buffer, but it is better this way.
by sauer2
Sat Jan 09, 2010 4:42 pm
Forum: Support and Development
Topic: Does setBackgroundColor affect the whole screen or is it ...
Replies: 11
Views: 1176

Re: Does setBackgroundColor affect the whole screen or is it ...

Thank you. love.graphics.present is some kind of buffer, i suppose?
by sauer2
Sat Jan 09, 2010 4:20 pm
Forum: Support and Development
Topic: Does setBackgroundColor affect the whole screen or is it ...
Replies: 11
Views: 1176

Does setBackgroundColor affect the whole screen or is it ...

Does love.graphics.setBackgroundColor overwrite the whole screen or is it some kind of background layer?
by sauer2
Fri Jan 08, 2010 10:31 pm
Forum: Support and Development
Topic: Is 10 ms sleep in function upgrade() still needed..
Replies: 3
Views: 404

Re: Is 10 ms sleep in function upgrade() still needed..

Thanks, this might be helpful since i plan to not use sound in game, but to write something like "no sound, try your favorite web radio instead" on the start screen. And i believe i heard that vsync only works with opengl, what (in combination with sdl) only would work fullscreen. So that's no probl...
by sauer2
Fri Jan 08, 2010 9:15 pm
Forum: Support and Development
Topic: Is 10 ms sleep in function upgrade() still needed..
Replies: 3
Views: 404

Is 10 ms sleep in function upgrade() still needed..

.. in 0.6.0?
I'm asking, because you took the hint out of the manual.
by sauer2
Wed Dec 09, 2009 9:36 pm
Forum: General
Topic: small Question
Replies: 14
Views: 3351

Re: small Question

I never expected it to be used in Löve 0.6, but maybe it is good to switch in far future, maybe if some things are better solved in SDL 1.3. :monocle:
by sauer2
Wed Dec 09, 2009 6:49 pm
Forum: General
Topic: small Question
Replies: 14
Views: 3351

Re: small Question

So from SDL 1.2 -> 1.3 there aren't big API changes?
Or is there simply no reason to switch and that for you won't switch?
by sauer2
Wed Dec 09, 2009 3:35 pm
Forum: General
Topic: small Question
Replies: 14
Views: 3351

Re: small Question: SDL 1.3

Another small question (because the title fits that well ;)):

What happens, when SDL 1.3 is released?
Will you switch?