Search found 409 matches

by miko
Sat Nov 15, 2014 9:07 pm
Forum: LÖVE-Android
Topic: Build error : undefined reference to '__swbuf'
Replies: 3
Views: 4228

Re: Build error : undefined reference to '__swbuf'

Muris wrote:I also bumped into exactly same problem when I was trying to compile the project, and cannot figure out why this happens.
https://groups.google.com/forum/#!topic ... su1HyYMwVc
Try downgrading android NDK
by miko
Thu Nov 06, 2014 9:01 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 69273

Re: LÖVE3D

Edit: Updated the demo to fix several major bugs (oops) and released the full source for the custom LOVE build (99.99% of it was already publicly available). If someone wants to build us a copy for OS X, that'd be swanky. I have built it succesfully on arch linux. The cube demo works, but for panze...
by miko
Tue Nov 04, 2014 8:28 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 69273

Re: LOVE3D: For Realsies

Okay. When you release a fully playable game with a large open 3D world, that works on OS X and Linux, we'll all be very excited and happy and very eager to find out how you did it all. I think no one expects it to rival unity or other real 3D engines, but for me the possibility for really simple 3...
by miko
Sat Nov 01, 2014 9:34 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 69273

Re: LOVE3D: For Realsies

You'll have to elaborate on that. What exactly is customized? Will there be a Mac version of this customized Löve engine? Or a Linux? Is this customized Love engine helping with the speed of rendering or is that a shader? How do you handle pixel depth? It's a custom build of Love's vertex buffer br...
by miko
Mon Jul 14, 2014 1:16 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 144609

Re: love-android-sdl2 (native, 0.9.0)

Davidobot wrote:Will lua-socket work on android?
Yes. Just look one page back in this thread.
by miko
Sat Jul 12, 2014 11:40 pm
Forum: General
Topic: 0.9.2 question.
Replies: 11
Views: 3404

Re: 0.9.2 question.

bobbyjones wrote:How difficult would microphone support be? I might try. OpenAl handles that right?
This works for me (running linux), so I guess it should work. +1 for mic support.
by miko
Sat Jul 12, 2014 11:33 pm
Forum: Support and Development
Topic: How to use more than one keyboard, one for each player?
Replies: 2
Views: 1234

Re: How to use more than one keyboard, one for each player?

I would like to use a different keyboard for each player but I don't know where to start looking. I use GNU/Linux but I would like to know if something changes between different Operating Systems. Thank you very much, any help is appreciated! :) Under linux you could read /dev/input/event? (for eac...
by miko
Tue Jul 01, 2014 5:24 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 144609

Re: love-android-sdl2 (native, 0.9.0)

Hi, Does anyone know if luasocket is supported in this port? I am trying to use it to talk to a server, but while it works on my PC, on my phone the functions appear to turn into no-ops. I notice that luasocket is present in the source code for love as provided by this project, but I am not sure if...
by miko
Sat Jun 07, 2014 8:00 pm
Forum: Support and Development
Topic: I want to make a text editor in Love2D.
Replies: 4
Views: 953

Re: I want to make a text editor in Love2D.

Now that it has the ability to resize windows dynamically, I really want to make a text editor. I have enough knowledge to do it, but if there's anything you'd like to point out for help I'd love to hear it! I am particularly worried about editing long files - won't Lua load the entire file into me...
by miko
Thu Jun 05, 2014 6:59 am
Forum: Support and Development
Topic: Trying to Get Rid of Globals
Replies: 9
Views: 1316

Re: Trying to Get Rid of Globals

I do not consider myself a professional coder, but I pass it by as a hobby. To my understanding, it is standard etiquette to avoid global declarations. To my limited knowledge, I have made some globals into locals. You need in terms of "scope" - usually, globals mean accessible in every place in th...