Search found 409 matches

by miko
Tue Apr 16, 2013 7:57 am
Forum: Support and Development
Topic: SOLVED Checking collision between objects in multiple arrays
Replies: 23
Views: 4806

Re: Checking collision between objects in multiple arrays

Your collision check then only needs two loops: for i=1,#arrayObject do for j=1,#arrayObject do local o1 = arrayObject[i] local o2 = arrayObject[j] checkCollision(o1,o2) ... end end You don't need to check collision of an object with itself. Also, if a collides with b then b collides with a - no ne...
by miko
Tue Apr 16, 2013 7:43 am
Forum: Ports
Topic: [javascript]Luv.js
Replies: 36
Views: 18499

Re: [javascript]Luv.js

You can see some usage examples on the examples folder . Feel free to comment, I'm still learning the language. Works OK for me, even on Galaxy S3 default web browser (the only issue being touch input/mousepress). This is so great that it would make me to start playing with JS. Will be watching you...
by miko
Wed Mar 27, 2013 7:12 am
Forum: Support and Development
Topic: [solved] bounding boxes from image data
Replies: 3
Views: 436

Re: bounding boxes from image data

CaptainMaelstrom wrote: The code is attached
Is it?
by miko
Mon Mar 25, 2013 7:34 am
Forum: Support and Development
Topic: Include lsqlite3 in 0.9.0 or later
Replies: 47
Views: 7101

Re: Include lsqlite3 in 0.9.0 or later

I'm just looking for a more well-researched proposal than "I think it should be in LÖVE because I could use it in my game", especially since it's been proposed and denied multiple times before. :) I am also for sqlite3. Obvoius advantages are: - possibility to save game states, without worrying abo...
by miko
Fri Mar 22, 2013 10:47 pm
Forum: Support and Development
Topic: Movement Code Error
Replies: 2
Views: 343

Re: Movement Code Error

Hi, I'm porting an RPG Movement Engine I made in GameMaker over to Love. Aside from the code not functioning 100% correctly, pressing left or right causes the game to crash with: Error: main.lua:136: attempt to perform arithmetic on field 'usedSpeed' (a nil value) stack traceback: main.lua:136: in ...
by miko
Thu Mar 21, 2013 7:53 am
Forum: General
Topic: Aroma - Game engine for Chrome
Replies: 20
Views: 6850

Re: Aroma - Game engine for Chrome

SiENcE wrote:
szensk wrote:Aroma does not convert Lua to Javascript.
Ok, but no enduser feature :).
Isn't that way faster than using js proxy? So for demanding games aroma could make them playable. Another "bonus" would be installing from chrome web store.
by miko
Thu Mar 21, 2013 7:08 am
Forum: Libraries and Tools
Topic: Love2D IDE in Google Chrome
Replies: 10
Views: 3478

Re: Love2D IDE in Google Chrome

Good suggestion, although it might not be exactly what I'm looking for. It looks like you can make games FOR chrome but you can't create the game ENTIRELY WITHIN chrome. I am aware of that, but if you already know love2d, then you know how to write applications for chrome using aroma. There are som...
by miko
Wed Mar 20, 2013 11:42 pm
Forum: Libraries and Tools
Topic: Love2D IDE in Google Chrome
Replies: 10
Views: 3478

Re: Love2D IDE in Google Chrome

I came up with an idea to make a Lua/Love IDE as a google chrome app since I'm getting a chromebook and I'd love to be able to make games with it. Sadly, I don't have nearly the amount of knowledge or experience to be able to do this. Since it would be a chrome app, you would be able to sync your c...
by miko
Tue Mar 19, 2013 8:22 am
Forum: Support and Development
Topic: How to make a function wait X amount time?
Replies: 17
Views: 6357

Re: How to make a function wait X amount time?

I am very new to programming and coming from a "custom map" background in games like SC2. I am currently trying to make a platformer game in Love2d. But I wonder how I can make something wait X amount of seconds before doing the next thing. Simple answer: you don't want to stop the lua code executi...
by miko
Tue Mar 19, 2013 8:11 am
Forum: Support and Development
Topic: How to code animated sprites?
Replies: 8
Views: 3659

Re: How to code animated sprites?

Actually I was asking if there is some other method for animated graphics or we must use the table method. I noticed that the table method is really inefficient because i must run through all cells in the 2D map, and then check every animations defined to find if the actual cell is an animated cell...