Search found 170 matches

by Qcode
Tue Feb 12, 2013 2:37 am
Forum: Support and Development
Topic: Cut scenes in-game?
Replies: 8
Views: 2496

Re: Cut scenes in-game?

I hard coded two cut-scenes in my last game. It took 4 nights to get all of them done, but it was easier than loading in video and worth it when it came to file-size. I just had simpler local versions of my objects which were manipulated with timers and states inside the animation.
by Qcode
Wed Feb 06, 2013 8:39 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1676
Views: 370217

Re: What's everyone working on? (tigsource inspired)

@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
by Qcode
Tue Feb 05, 2013 11:46 pm
Forum: Support and Development
Topic: Can't write screenshot to HD
Replies: 5
Views: 725

Re: Can't write screenshot to HD

Works for me, Mac OS X 10.8.
by Qcode
Sun Feb 03, 2013 2:43 pm
Forum: General
Topic: Graphics Editor of Choice?
Replies: 42
Views: 11379

Re: Graphics Editor of Choice?

I'm on a Mac, so I use Pixen. I have Gimp but Pixen allows me to quickly whip out some pixel art without navigating tons of settings.
by Qcode
Thu Jan 31, 2013 11:32 pm
Forum: General
Topic: Socialise with LÖVE!
Replies: 87
Views: 74579

Re: Socialise with LÖVE!

This is a huge bump, but there's also a subreddit for love, http://www.reddit.com/r/love2d/
by Qcode
Thu Jan 17, 2013 5:13 am
Forum: General
Topic: Enemy following player
Replies: 4
Views: 1045

Re: Enemy following player

Linuus wrote:

Code: Select all

--Calculate distance between enemy and player
distX =  playerX - enemyX
distY =  playerY - enemyY
I'm no math whiz but does this work?

Code: Select all

--Calculate distance between enemy and player
distX =  math.abs(playerX) - math.abs(enemyX)
distY =  math.abs(playerY) - math.abs(enemyY)
by Qcode
Sat Jan 12, 2013 4:56 am
Forum: Support and Development
Topic: How does everyone else organize their sprite sheets?
Replies: 16
Views: 2818

Re: How does everyone else organize their sprite sheets?

Here's a bit of code from Mari0 that loads textures. local imgwidth, imgheight = smbtilesimg:getWidth(), smbtilesimg:getHeight() local width = math.floor(imgwidth/17) local height = math.floor(imgheight/17) local imgdata = love.image.newImageData("graphics/" .. graphicspack .. "/smbtiles.png") for y...
by Qcode
Thu Jan 10, 2013 3:35 am
Forum: Games and Creations
Topic: Bighead
Replies: 3
Views: 693

Bighead

So this is a platformer game that I made, it's my first real game. The art isn't great, but I hope you guys can still appreciate it for what it is. It's got 50 levels. Elements in the game include powerups, spikes, teleporters, and lasers. Also up to 4 player multiplayer. I'm horrible at describing ...
by Qcode
Wed Jan 09, 2013 11:46 pm
Forum: Games and Creations
Topic: *NEW* Try my game - Tic Tac Toe with a twist *NEW*
Replies: 11
Views: 2433

Re: Try my game - Tic Tac Toe with a twist

A reset button would be nice. Also maybe having a bit of variation on the time it takes for each one, maybe like + or - 1 second from the original time? It would also be cool to have a little timer that shows how much time you have left in seconds next to each tic tac toe board (If you make it so th...
by Qcode
Wed Jan 09, 2013 4:34 am
Forum: Support and Development
Topic: Installing LÖVE on Mac OS X
Replies: 5
Views: 2216

Re: Installing LÖVE on Mac OS X

You can get it from here: https://love2d.org/.
It's the second link down in the download section. Click this one: LÖVE 0.8.0 for Mac OS X – Zipped Universal Build. The link's here if you're too lazy to get to the main page https://bitbucket.org/rude/love/downloa ... osx-ub.zip.