Search found 303 matches

by osgeld
Fri Oct 30, 2009 6:24 pm
Forum: Support and Development
Topic: lua objects?
Replies: 7
Views: 1897

Re: lua objects?

yep, you can even stuff functions in them for class like structures
by osgeld
Thu Oct 29, 2009 4:07 am
Forum: Support and Development
Topic: This may be very noob, but Particle Collision?
Replies: 13
Views: 5500

Re: This may be very noob, but Particle Collision?

not all of us are 110% accustom to reading lua + love "code"
This may be very noob
by osgeld
Tue Oct 27, 2009 1:20 pm
Forum: Support and Development
Topic: floor integers?
Replies: 6
Views: 3500

Re: floor integers?

math.floor()
by osgeld
Tue Oct 20, 2009 8:36 pm
Forum: General
Topic: Stretching Images
Replies: 3
Views: 898

Re: Stretching Images

thats caused by the filtering done in ogl ... i think theres a way to turn it off in 6 but not sure
by osgeld
Wed Oct 14, 2009 3:45 pm
Forum: General
Topic: What software/methods do you use to edit/run your code?
Replies: 34
Views: 10389

Re: What software/methods do you use to edit/run your code?

Robin wrote:I use a folder, and just use a terminal window:

Code: Select all

>love .
ditto
by osgeld
Thu Oct 08, 2009 10:44 pm
Forum: Support and Development
Topic: Modules in Löve
Replies: 9
Views: 3964

Re: Modules in Löve

ok i have a question by default core lua likes require differently than one would expect ie require("bob.lua") looks in folder bob for *.lua and require("bob") loads bob.lua I havent gotten around to luv 6 and was wondering how this new require function works, is is like core lua or like love.filesy...
by osgeld
Thu Oct 01, 2009 5:21 pm
Forum: General
Topic: Love file protection...?
Replies: 10
Views: 5671

Re: Love file protection...?

yea but you can decompile it pretty easy and unless you told luac to strip the source your script will more or less pop up in the decompiled file
by osgeld
Sun Sep 27, 2009 4:12 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 49912

Re: 0.6.0 Update

2 4 8 16 32 64 128 256 512 1024 2048 ect

http://en.wikipedia.org/wiki/Power_of_two

open gl requires images be a power of 2, love just usually padded it for you if it wasnt

also it doesnt have to be square ie 1024x128 is perfectly valid
by osgeld
Sat Sep 26, 2009 7:09 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 49912

Re: 0.6.0 Update

I dont think its that big of a deal, course I have been used to power's of 2 images for a long time and its usually a fluke if one i use is not