Search found 146 matches

by Skofo
Mon Mar 02, 2009 5:02 pm
Forum: General
Topic: Game specific licenses and issues
Replies: 10
Views: 3970

Re: Game specific licenses and issues

This is not just a problem with LUBE or Lua, but with all networked multiplayer games.

This is why your game should have report/ban/voteban functions. ;)
by Skofo
Mon Mar 02, 2009 2:31 pm
Forum: General
Topic: Any plans to make a built-in GUI api?
Replies: 12
Views: 6814

Re: Any plans to make a built-in GUI api?

Ahh, I get it. Thanks for explaining. ^^ That old GUI looks quite awesome, though. I wonder if we'll be able to remake it in any of the Lua GUI libraries any time soon...
Please contact your penis for support.
:ultrahappy:
by Skofo
Mon Mar 02, 2009 5:25 am
Forum: Support and Development
Topic: Drawing primitives like circles and rectangles
Replies: 19
Views: 5821

Re: Drawing primitives like circles and rectangles

Try running a LÖVE application that does not contain anything except function draw(); love.graphics.rectangle(love.draw_line, 100, 100, 200, 200); end yeah, the same thing happens. no rectangle unless I set the line width. Wil That is quite odd, I got a white rectangle. I'm running the same things ...
by Skofo
Mon Mar 02, 2009 3:13 am
Forum: Support and Development
Topic: Drawing primitives like circles and rectangles
Replies: 19
Views: 5821

Re: Drawing primitives like circles and rectangles

Remove the semicolon after 'function draw()', braw. ;)

EDIT: Actually, you can remove all semicolons. You don't ever need them, as far as I know.
by Skofo
Mon Mar 02, 2009 2:23 am
Forum: General
Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
Replies: 18
Views: 3928

Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run

I'd use it. :oops: I was waiting until the next version with this built-in, but I definitely wouldn't mind just quickly downloading a bash script and running it.
by Skofo
Sun Mar 01, 2009 11:52 pm
Forum: General
Topic: Any plans to make a built-in GUI api?
Replies: 12
Views: 6814

Re: Any plans to make a built-in GUI api?

There's everything you need in LOVE to create a GUI, so there is no need to include a built-in one. LOVE focuses on being a mash-up of game making libraries for graphics, input, sound, physics, sockets, etc. These are standard technical things which many games need, while there is no standard for in...
by Skofo
Sun Mar 01, 2009 2:54 pm
Forum: General
Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
Replies: 18
Views: 3928

Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run

Whoa, wicked useful! :ultraglee: Thanks for this!
by Skofo
Sat Feb 28, 2009 10:09 pm
Forum: Libraries and Tools
Topic: Navigating maps
Replies: 9
Views: 3083

Re: Navigating maps

Whoaa, that is too neat! :ultrashocked::

I commend your procedural generation/map coding skillz! ^^
by Skofo
Sat Feb 28, 2009 7:14 pm
Forum: Libraries and Tools
Topic: Lövely Clouds
Replies: 11
Views: 4669

Re: Lövely Clouds

I think that the color you used for the sky is too deep and unnatural... :shock: Kind of hurts my eyes. I would use something like the LOVE Club's banner color, which is (16, 159, 230), but that's just me.

But if that's your intentional style thing, then it's all good. ^^
by Skofo
Sat Feb 28, 2009 2:04 pm
Forum: General
Topic: A console thing
Replies: 26
Views: 8778

Re: A console thing

Is this under any license?