Search found 192 matches

by trubblegum
Thu Apr 19, 2012 4:18 pm
Forum: Support and Development
Topic: Regular Expressions
Replies: 13
Views: 3169

Re: Regular Expressions

Don't be too disappointed when, once you've spent time and energy learning about regex, you end up finding out that there is usually a better way to do what you're trying to do. "I can do that with regex" is not the same as "I need a lib the size of Utah to do this". Example ? Not if I don't have t...
by trubblegum
Thu Apr 19, 2012 1:37 pm
Forum: Support and Development
Topic: Regular Expressions
Replies: 13
Views: 3169

Re: Regular Expressions

Don't be too disappointed when, once you've spent time and energy learning about regex, you end up finding out that there is usually a better way to do what you're trying to do.
"I can do that with regex" is not the same as "I need a lib the size of Utah to do this".
by trubblegum
Thu Apr 19, 2012 10:50 am
Forum: Support and Development
Topic: Colliding Entities
Replies: 5
Views: 879

Re: Colliding Entities

Probably better to use entity:collides(entity), so that you can filter out more (eg by type, distance check, spatial hashing, etc) at a higher level before you check for collisions.
by trubblegum
Thu Apr 19, 2012 10:43 am
Forum: Support and Development
Topic: Reading and writing
Replies: 12
Views: 2497

Re: Reading and writing

No worries .. some people are programmers, others are designers, and yet others are taxidermists.
But Rome wasn't built in a day, so don't give up just yet :)
by trubblegum
Thu Apr 19, 2012 10:29 am
Forum: Support and Development
Topic: How to do pixel-by-pixel collision detection?
Replies: 5
Views: 3820

Re: How to do pixel-by-pixel collision detection?

obj = function(path, x, y) o = {} o.imageData = love.image.newImageData(path) o.image = love.graphics.newImage(o.imageData) o.x = x or 0 o.y = y or 0 o.w = o.imageData:getWidth() o.h = o.imageData:getHeight() return o end boxcollide = function() return true end pixcollide = function(o1, o2) local o...
by trubblegum
Thu Apr 19, 2012 9:14 am
Forum: Support and Development
Topic: Reading and writing
Replies: 12
Views: 2497

Re: Reading and writing

In pure Lua, you should have IO library... Working with löve, ou should take a look at love.filesystem . All functions you do need to perform what you want are packed in that table. I see the functions are there, but I don't know how to use them. How would I use those functions? Is it really more w...
by trubblegum
Tue Apr 17, 2012 6:18 am
Forum: Support and Development
Topic: Point following
Replies: 6
Views: 1021

Re: Point following

viewtopic.php?f=4&t=8661 for more of the same.
by trubblegum
Thu Apr 12, 2012 9:25 pm
Forum: Support and Development
Topic: What is the easiest/simplest gui library to implement?
Replies: 11
Views: 1889

Re: What is the easiest/simplest gui library to implement?

You could help keeping libraries active by using them and more importantly by giving feedback. When the authors get the feeling that no one uses their stuff they will most likely stop developing it. When the authors don't get bug reports/feature request they will think everything is fine and also s...
by trubblegum
Thu Apr 12, 2012 6:24 am
Forum: Libraries and Tools
Topic: Quick and dirty vector class
Replies: 10
Views: 2053

Re: Quick and dirty vector class

Much as I appreciate trolls, and their need to constantly impress their own irrelevance upon the world, please do it elsewhere.
by trubblegum
Wed Apr 11, 2012 9:59 pm
Forum: Libraries and Tools
Topic: GÖÖEY (WIP)
Replies: 12
Views: 5359

Re: GÖÖEY (WIP)

kraftman wrote:I havn't seen much in the way of GUI libs here
https://love2d.org/wiki/Category:Libraries
I count at least half a dozen, plus at least four more I know of.
What there actually isn't much of is networking libs. /OT