Search found 1459 matches

by T-Bone
Tue Jul 05, 2011 6:47 am
Forum: Support and Development
Topic: Alternative tile implementation
Replies: 46
Views: 4338

Re: Alternative tile implementation

I implemented this now, and it seems to run pretty well. What I do is that I, at start, create as many 512*512 framebuffers as I need, and draw tiles to them. Then, I draw the one or two framebuffers currently needed to the screen. Just wondering, how many 512*512 framebuffers is it reasonable for ...
by T-Bone
Mon Jul 04, 2011 7:46 pm
Forum: Support and Development
Topic: Engine crash on start; Windows XP
Replies: 25
Views: 4814

Re: Engine crash on start; Windows XP

Nickmaster24 wrote:@T-Bone

I am downloading a free "un-zipping" program; I will try with the zipped version.
I thought Windows could handle zip files itself, even in XP if I remember correctly... But then again, I haven't used Windows a lot since I learnt about Linux a couple of years ago, so I could be wrong :P
by T-Bone
Mon Jul 04, 2011 7:27 am
Forum: Support and Development
Topic: Alternative tile implementation
Replies: 46
Views: 4338

Re: Alternative tile implementation

I implemented this now, and it seems to run pretty well. What I do is that I, at start, create as many 512*512 framebuffers as I need, and draw tiles to them. Then, I draw the one or two framebuffers currently needed to the screen. Just wondering, how many 512*512 framebuffers is it reasonable for a...
by T-Bone
Mon Jul 04, 2011 6:50 am
Forum: Support and Development
Topic: Engine crash on start; Windows XP
Replies: 25
Views: 4814

Re: Engine crash on start; Windows XP

Just wondering, does the LÖVE runtime (the "zipped" version) work?
by T-Bone
Sun Jul 03, 2011 7:51 am
Forum: Support and Development
Topic: My fps is hopping around like crazy
Replies: 8
Views: 1058

Re: My fps is hopping around like crazy

vsync issues are certainly not unheard of. It is a bit troublesome that LÖVEs only method of fps limitation seems to be vsync. What if I want the game to run at a maximum of 60 FPS no matter what computer it runs on? Or maybe I prefer 50 FPS for some reason? Or even worse, want to change the FPS mid...
by T-Bone
Sun Jul 03, 2011 7:06 am
Forum: Support and Development
Topic: Lua Metatables Tutorial
Replies: 14
Views: 1815

Re: Lua Metatables Tutorial

On the front page, you are probably right. However, I do think that the LÖVE wiki should, at least somewhere, contain a quite large list of useful lua guides, as this would make it easier for beginners to get started.
by T-Bone
Sun Jul 03, 2011 6:20 am
Forum: Support and Development
Topic: My fps is hopping around like crazy
Replies: 8
Views: 1058

Re: My fps is hopping around like crazy

It already seems to limit the fps, runs at a steady 60 FPS for me. So if it jumps for you, I'm guessing your computer has vsync issues?
by T-Bone
Sat Jul 02, 2011 3:41 pm
Forum: Libraries and Tools
Topic: LÖVETree, a LÖVE IDE
Replies: 23
Views: 8513

Re: LÖVETree, a LÖVE IDE

Is it Windows only? :(
by T-Bone
Fri Jul 01, 2011 7:20 am
Forum: Support and Development
Topic: Lua Metatables Tutorial
Replies: 14
Views: 1815

Re: Lua Metatables Tutorial

Just thought I'd post that I've written a tutorial on metatables . It's pretty comprehensive (although it doesn't go into many of the awesome tricks you can use with them), and covers all the metatable keys, wrapping up with a Vector class as an example. If you've got any suggestions or comments, f...
by T-Bone
Thu Jun 30, 2011 6:53 am
Forum: Support and Development
Topic: Lua Metatables Tutorial
Replies: 14
Views: 1815

Re: Lua Metatables Tutorial

Just thought I'd post that I've written a tutorial on metatables . It's pretty comprehensive (although it doesn't go into many of the awesome tricks you can use with them), and covers all the metatable keys, wrapping up with a Vector class as an example. If you've got any suggestions or comments, f...