Search found 1459 matches

by T-Bone
Tue Mar 08, 2016 8:50 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 83727

Re: LöveFTW - preview release

Just want to mention that LöveFTW development for the Windows 10 UWP has officially begun :neko: SDL and OpenGL works so far! You can follow its development here if you're interested: https://github.com/ahrnbom/l-veftw

EDIT: Lua support is now there! :neko:
by T-Bone
Fri Mar 04, 2016 8:57 am
Forum: General
Topic: Characters design. Let's pick the best!
Replies: 9
Views: 1901

Re: Characters design. Let's pick the best!

When looking at the images closely, number two certainly looks more natural. But in the context of a game, where there's a lot going on and characters are typically quite small on screen, number three is better. The bigger face and hands lets you focus on the important parts, giving you a better ide...
by T-Bone
Thu Mar 03, 2016 6:38 am
Forum: Support and Development
Topic: Like a spritebatch for vectors?
Replies: 4
Views: 789

Re: Like a spritebatch for vectors?

Maybe you could use meshes? I haven't been playing around much with those, so I'm not sure they'll solve your problem but they do let you preload shapes to the GPU which sounds like pretty much what you'd want to do.
by T-Bone
Wed Mar 02, 2016 11:57 am
Forum: Support and Development
Topic: new and confused : player.img:getWidth()
Replies: 2
Views: 683

Re: new and confused : player.img:getWidth()

It looks like a typo. In the beginning of love.load, you store the image in "player.Img" (with a capital "I"), not "player.img". Lua is case-sensitive. Lua's error messages are formulated in a kind of technical way, that might be a bit difficult for beginners to understand. What it means is that it ...
by T-Bone
Wed Mar 02, 2016 8:54 am
Forum: Support and Development
Topic: Can threads use shaders?
Replies: 8
Views: 1566

Re: Can threads use shaders?

I can't test your game right now (my computer is currently disconnected from the internet) and I'm having a hard time understand exactly what you're trying to achieve... But the only way I know of to make images in the background is by manually setting pixel values to ImageData. That allows you to i...
by T-Bone
Tue Mar 01, 2016 5:47 pm
Forum: Support and Development
Topic: Can threads use shaders?
Replies: 8
Views: 1566

Re: Can threads use shaders?

love.graphics can only be used in the main thread (the [wiki]love.thread[/wiki] wiki page mentions this as well). "Using" a shader in a different thread wouldn't do much anyway, since shaders are actually bits of code that are run on your GPU, not your CPU. Well, my plan was to render a texture. Si...
by T-Bone
Fri Feb 26, 2016 3:00 pm
Forum: General
Topic: Grab color/pixel info from an Image?
Replies: 2
Views: 740

Re: Grab color/pixel info from an Image?

And an ImageData object can be obtained from an Image via https://love2d.org/wiki/%28Image%29:getData, if you already have an Image object.
by T-Bone
Fri Feb 26, 2016 10:45 am
Forum: General
Topic: Cross Compatability between systems?
Replies: 7
Views: 1976

Re: Cross Compatability between systems?

I agree with zorg . By using a suitable transport representation of the date it shouldn't be an issue at all. By floating point number representations, i mean any kind, not just dates though :3 Like if one uses non-integer numbers as coordinates, they might ever-so-slightly differ. That's true, but...
by T-Bone
Thu Feb 25, 2016 8:37 pm
Forum: General
Topic: Cross Compatability between systems?
Replies: 7
Views: 1976

Re: Cross Compatability between systems?

I'd say it's pretty difficult in Löve to make network code that DOESN'T work across platforms. If you for some reason don't want cross-platform play, you have to deliberately prevent it.
by T-Bone
Sat Feb 13, 2016 8:56 pm
Forum: General
Topic: New Icons
Replies: 77
Views: 25187

Re: New Icons

Yeah, this is really nice!