Search found 1459 matches

by T-Bone
Wed Feb 10, 2016 4:54 pm
Forum: General
Topic: Using Love for an application which isn't a game
Replies: 25
Views: 4329

Re: Using Love for an application which isn't a game

The main problem, as I see it, is performance. Löve is designed for games. That means that it will take as much resources as it can, to stay fast and responsive. On mobile devices, using this for normal apps will lead to excessive battery drain and an inferior multitasking experience. How could it ...
by T-Bone
Wed Feb 10, 2016 9:11 am
Forum: General
Topic: Using Love for an application which isn't a game
Replies: 25
Views: 4329

Re: Using Love for an application which isn't a game

The main problem, as I see it, is performance. Löve is designed for games. That means that it will take as much resources as it can, to stay fast and responsive. On mobile devices, using this for normal apps will lead to excessive battery drain and an inferior multitasking experience.
by T-Bone
Mon Feb 08, 2016 4:51 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 104
Views: 101074

Re: Love.js - A Direct Emscripten Port

Does not work on IE on WP8.1, but that's sort of expected :P I'll try it on Edge once I upgrade to Windows 10. Yeah.... :/ Internet Explorer is, well, it's something. It's not as bad as its reputation, lots of complex Javascript and WebGL stuff work in it actually. It'll be interesting to see how m...
by T-Bone
Sun Feb 07, 2016 8:21 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 104
Views: 101074

Re: Love.js - A Direct Emscripten Port

Does not work on IE on WP8.1, but that's sort of expected :P I'll try it on Edge once I upgrade to Windows 10.
by T-Bone
Sat Feb 06, 2016 10:58 am
Forum: General
Topic: Issues launching love 0.10.0 (evolved)
Replies: 8
Views: 1504

Re: getting screen dimensions without changing game size

If you want to force a specific aspect ratio, find the screen's aspect ratio, and draw black bars (or better, fill them with some nice artwork) around your actual gameplay. To get an idea of what that can look like, check out how games on Rare Replay looks, or playing a Nintendo DS game on a 3DS. I'...
by T-Bone
Thu Jan 28, 2016 6:49 pm
Forum: General
Topic: Making a game for multiple resolutions
Replies: 14
Views: 4762

Re: Making a game for multiple resolutions

When working with 2D art, there's really no general solution to this problem. It depends on the type of game, and your art. For my old game, Hat Cat, it naturally supports zooming and panning, so just letting the windows become bigger worked just fine. For other games, hardcoding it for a handful of...
by T-Bone
Fri Jan 22, 2016 11:20 am
Forum: Support and Development
Topic: GLSL Syntax
Replies: 6
Views: 984

Re: GLSL Syntax

Changing "float" to "number" and "sampler2D" to "Image" probably makes it easier for Löve developers who are used to Lua's and Löve's naming conventions. They are also, quite frankly, much more intuitive names. Keeping the old names available as well makes sense for people with previous experience o...
by T-Bone
Tue Jan 19, 2016 7:10 pm
Forum: General
Topic: Love on raspberry pi 2?
Replies: 2
Views: 413

Re: Love on raspberry pi 2?

Once I update LöveFTW to the Windows 10 UWP, LöveFTW should work on Windows 10 IoT Core, which runs on some Raspberry Pi units (don't remember which one/s).

But you're probably going to be running some Linux, right? :P
by T-Bone
Tue Jan 12, 2016 4:15 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 86503

Re: LöveFTW - preview release

I did have to find special versions of some libraries (because the main branches don't/didn't have Metro support out of the box), and that will probably be necessary for Windows 10's UWP as well. Which libraries in particular? LÖVE 0.10.0 has fewer library dependencies than 0.9.2 did. Like... Almos...
by T-Bone
Mon Jan 11, 2016 9:07 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 86503

Re: LöveFTW - preview release

What kind of changes are necessary? With mobile support in love and universal windows app support in sdl2, is there much left? Even though I'm not sure any of the devs want to explicitly support "FTW" as a target, I wouldn't be opposed to merging changes in. As far as I researched, it seems that fe...