Search found 68 matches

by Rukiri
Wed Jul 09, 2014 8:17 pm
Forum: General
Topic: A problem with drawing a tiled map
Replies: 6
Views: 2079

Re: A problem with drawing a tiled map

Sounds like an issue with your tiled draw function, have you tried STI to see if you could replicate the problem?
I think I know what the issue is, but can't fix it for like 6 hours as I'm at work... :cry:
by Rukiri
Wed Jul 09, 2014 3:12 am
Forum: Games and Creations
Topic: Duck Marines [1.0 RC2]
Replies: 10
Views: 3363

Re: Duck Marines [1.0 RC1]

Probably the best Chu Chu Rocket clone I've seen :neko: Wow, haven't played that game in years! I haven't played Chu Chu Rocket in a long time, I mean really.. I played the game a lot back in the dreamcast days as it was an amazing game! I would actually say this is MUCH more difficult than chu-chu...
by Rukiri
Mon Jul 07, 2014 2:52 am
Forum: Support and Development
Topic: Hitting the Video Memory Wall
Replies: 2
Views: 953

Re: Hitting the Video Memory Wall

Simplify, don't have 1 big spritesheet!
Keep idle, movement, attacking, stances, etc as there own spritesheets just name them name[?].png the ? mark is just a placeholder and just use a for statement and compare it to the #playerstates and that should do the job.
by Rukiri
Sun Jul 06, 2014 7:19 pm
Forum: Support and Development
Topic: love.graphics.print "what am I doing wrong?"
Replies: 2
Views: 677

love.graphics.print "what am I doing wrong?"

I have a simple question, normally when I want to greet someone in game I would just output "hello" + name, x, y and call it a day and that works in just about everything I've used, but I guess lua is the oddball here or I'm just too use to C syntax at this point. Code: -- Variables lg = love.graphi...
by Rukiri
Sat Jul 05, 2014 11:21 pm
Forum: Libraries and Tools
Topic: Calculator function
Replies: 14
Views: 3238

Re: Calculator function

I actually may have use for this! Of course most of the time I'm only calculating damage from the player or enemy.
by Rukiri
Wed Jul 02, 2014 6:05 pm
Forum: Support and Development
Topic: How do I make an image change when clicked?
Replies: 5
Views: 1422

Re: How do I make an image change when clicked?

There is a simple command that you can use statements for such a thing and it's called "switch"

so.

Code: Select all

switch variablename {
  A: do stuff  break;
  B: do stuff break;
}
so if clicked just switch the graphic^^
by Rukiri
Tue Jul 01, 2014 4:53 pm
Forum: Support and Development
Topic: Using Loop to animate Sprites
Replies: 3
Views: 916

Re: Using Loop to animate Sprites

The easiest way to animate frames is. Width, Height of the actual spritesheet. Number of frames in the sprite sheet. So say your walking "down" frames starts at frame 1 and goes to frame 5, you loop 1-5. I swear there was documentation covering spritesheets... Generally for loops work like this. so ...
by Rukiri
Tue Jul 01, 2014 2:46 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 742
Views: 412548

Re: Avatars: OBEY!

I seriously don't get OBEY! at all...
2008 feels like yesterday also.
by Rukiri
Tue Jul 01, 2014 2:16 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 835
Views: 284794

Re: Simple Tiled Implementation - STI v0.7.4

This seems like it progressed quite a bit!

The last library I used for tile importing would load the tile but when I got towards the edge of the screen I'd see black not the end of the map, did your implementation solve this issue?