Search found 68 matches

by Rukiri
Tue Jul 01, 2014 2:00 am
Forum: Libraries and Tools
Topic: StageManager for LÖVE
Replies: 1
Views: 1245

Re: StageManager for LÖVE

Isn't it just easier left to a simple variable named state?

Like object.state = "display"

if object.state ="no-display"
destroy_object();
end

but I'm sure this is much more complex, and certainly helps if you're managing 100s of te same object.
by Rukiri
Tue Jul 01, 2014 12:56 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 638966

Re: What's everyone working on? (tigsource inspired)

sashwoopwoop wrote:Working on a business management game, will probably be a mall management in the style of rollercoaster tycoon / transport tycoon :)

Image
Make this happen! Loved those type of games!!
by Rukiri
Fri Mar 15, 2013 5:43 am
Forum: Support and Development
Topic: Pseudo 3D/Mode7 [2D Affine Transform]
Replies: 5
Views: 5075

Pseudo 3D/Mode7 [2D Affine Transform]

Hey everyone, it's been awhile... Anyways, I was currently trying to work out the 2D affine transform formula in lua and haven't been totally successful I have looked at the 'Mario kart' examples but for what I'm going for I don't need to go that extra mile especially just to recreate the world map....
by Rukiri
Sun Aug 07, 2011 4:20 am
Forum: Support and Development
Topic: Only showing 64X63 of my map
Replies: 18
Views: 5603

Re: Only showing 64X63 of my map

I did go and define X, Y but didn't really change anything.
by Rukiri
Sat Jul 30, 2011 7:02 am
Forum: Support and Development
Topic: Only showing 64X63 of my map
Replies: 18
Views: 5603

Re: Only showing 64X63 of my map

local mw = map.width - love.graphics.getWidth() local mh = map.height - love.graphics.getHeight() if x >= mw then x = mw end if y >= mh then y = mh end if x <= 0 then x == 0 end if y <= 0 then y == 0 end The code itself isn't much different to what you posted. I had this placed in the desert exampl...
by Rukiri
Thu Jul 28, 2011 5:25 pm
Forum: Support and Development
Topic: Only showing 64X63 of my map
Replies: 18
Views: 5603

Re: Only showing 64X63 of my map

Error.
Attempt to compare nil with number.

I've coded something similar but it had no effect.
by Rukiri
Wed Jul 27, 2011 10:20 pm
Forum: Support and Development
Topic: stopping camera at the edge of a tile map (black_background)
Replies: 5
Views: 1036

Re: stopping camera at the edge of a tile map (black_backgro

tx and ty if I'm reading the code right. But if it were focusing on tx,ty it wouldn't stop the camera just because it's not on a map anymore. I'd love to release my zelda example but can't because of this issue, I have most of link's sword functions done but don't want to focus too much on movement ...
by Rukiri
Wed Jul 27, 2011 10:13 pm
Forum: Support and Development
Topic: stopping camera at the edge of a tile map (black_background)
Replies: 5
Views: 1036

stopping camera at the edge of a tile map (black_background)

Right now the only problem I'm having is stopping the camera at the edge of a tile-map, again I'm using the advanced tile loader to load my maps. Before I do anything serious I want to be able to load and move a sprite and map accordingly which I've learned with game maker over the years and learnin...
by Rukiri
Wed Jul 27, 2011 9:36 pm
Forum: General
Topic: Thoughts about love?
Replies: 26
Views: 5842

Thoughts about love?

What made you come to love, do you like it, are you having problems with love, and why are you using love? What a lovely sentence? Anyway, I have/been using game maker since 2004 and really hated the fact the exe's basically start at 2 friggin mb, now that's small but the same thing in love especial...
by Rukiri
Wed Jul 27, 2011 9:30 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 742
Views: 412546

Re: Avatars: OBEY!

LuaWeaver wrote:Don't Obey! DISOBEY!!!
That's a crime against love, punishable by death!