Search found 68 matches

by Rukiri
Wed Jul 20, 2011 6:39 am
Forum: General
Topic: Idea: Graphical IDE
Replies: 14
Views: 3063

Re: Idea: Graphical IDE

I'm still getting used to the idea of there not being an IDE, and for action based RPGs I think that's a good thing generally because you might have 20-50 enemies roaming the map. This was a problem game maker had, it was easy to make a engine but getting more than a couple of enemies that are the s...
by Rukiri
Tue Jul 19, 2011 10:43 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 638968

Re: What's everyone working on? (tigsource inspired)

I'm pretty much working on RPG Basics, camera, movement, rpg parties, tile collisions, tile-maps, the whole 9 yards.
by Rukiri
Tue Jul 19, 2011 8:29 am
Forum: General
Topic: How far can you go with particles?
Replies: 6
Views: 1365

Re: How far can you go with particles?

Any tutorials on particle effects? Or a demo?
by Rukiri
Tue Jul 19, 2011 8:26 am
Forum: Support and Development
Topic: Reading maps from tile editors
Replies: 5
Views: 727

Re: Reading maps from tile editors

I thought about creating my only level editor for my own game but the problem I'm having is should I use LUA or C++ to create it.
by Rukiri
Tue Jul 19, 2011 8:19 am
Forum: General
Topic: Avatars: OBEY!
Replies: 742
Views: 412548

Re: Avatars: OBEY!

オベイ! 2D FTWを愛し!
私は英語のために冷却するためです。
従う!

日本は素晴らしいです!
by Rukiri
Mon Jul 18, 2011 11:18 pm
Forum: Support and Development
Topic: Reading maps from tile editors
Replies: 5
Views: 727

Reading maps from tile editors

Here's a quick question for you guys, how would you go about reading maps from tile map editors like mappy or tiled map editor? I just find it harder creating maps as an array when you're creating very very detailed maps where mountains are involved and there's 30+ tiles for a mountain which can get...
by Rukiri
Mon Jul 18, 2011 10:31 pm
Forum: General
Topic: How far can you go with particles?
Replies: 6
Views: 1365

Re: How far can you go with particles?

I thought you could actually do a lot with Game Maker's particles but the API sucked. Do you have a specific example of what couldn't be done in Game Maker? It's hard to determine what you mean by "good". In my experience LOVE is better than Game Maker in almost every aspect besides the community s...
by Rukiri
Mon Jul 18, 2011 9:25 pm
Forum: General
Topic: How far can you go with particles?
Replies: 6
Views: 1365

How far can you go with particles?

I'm currently looking to move from game maker to something else, I tried torque 2d but it seems you have to do more work than just with C++ and sdl/opengl/direct x etc.. So I found LOVE, and it feels a LOT like game maker at least with similar functions.. So that brings me to my question, how powerf...