Search found 39 matches

by stripwax
Sun Jun 10, 2012 1:31 pm
Forum: Games and Creations
Topic: Biodiversity
Replies: 19
Views: 13095

Re: Biodiversity

Just a minor update for compatibilty with 0.8.0 (seems it is (quite rightly) more strict, and one of my requires was broken). First post and links updated.
by stripwax
Sat Mar 17, 2012 6:26 pm
Forum: Games and Creations
Topic: NetWars - beta
Replies: 47
Views: 16092

Re: NetWars - beta

Needs much clearer visual distinction between online and offline. Is the world 'unbounded' (I can scroll left/right/up/down as far as I want?). I've just created a massive sprawling network but now I can't even find it, I've scrolled too far...!!! Would be great to have some kind of indication where...
by stripwax
Sat Mar 17, 2012 5:37 pm
Forum: Games and Creations
Topic: NetWars - beta
Replies: 47
Views: 16092

Re: NetWars - beta

Ok so by default, every device you add is 'offline'. So you need to turn it online. What is the purpose of an offline device? Does it save you money or anything? This desperately needs balancing. I joined, and was very quickly destroyed. It is very easy to be put into a position where you are unable...
by stripwax
Tue Nov 22, 2011 6:52 pm
Forum: Libraries and Tools
Topic: Geometry wars grid effect
Replies: 19
Views: 2617

Re: Geometry wars grid effect

That 'stain' would simply appear to be a bug in the code, where velocity is only updated if the mouse button is held down. I am certain that the velocity value really ought to reset if the mouse is release, but as you say, it would be more neat if there was simply a glow that followed the mouse poin...
by stripwax
Tue Nov 22, 2011 9:52 am
Forum: Libraries and Tools
Topic: Geometry wars grid effect
Replies: 19
Views: 2617

Re: Geometry wars grid effect

The attached gives much better performance for me with no (I think) change in behaviour. In particular, you can remove the dir2/vel2 atan2/sqrt/cos/sin trig stuff stuff entirely and just do a weighted sum of the current x and the xorig. Also moved most accesses in the inner loops to locals.
by stripwax
Tue Nov 22, 2011 8:47 am
Forum: Libraries and Tools
Topic: Geometry wars grid effect
Replies: 19
Views: 2617

Re: Geometry wars grid effect

This is neat! Especially for only a couple hours work! It doesn't run at anything near 75 fps for me on my machine though unfortunately, which is a shame. I can speed it up significantly (although still not 75 fps) by using locals for the stuff in the update loop, including things like local matan2 ...
by stripwax
Sat Sep 17, 2011 8:53 am
Forum: Games and Creations
Topic: Biodiversity
Replies: 19
Views: 13095

Re: Biodiversity

A couple of minor (ish) updates, first post updated. The Challenge 1 level had the mutation mechanism enabled, it wasn't supposed to be (hence why the level popup says 'no mutation'! :-) ). Turning off mutation should make it a bit easier to get a high score if you really nail it right from the start.
by stripwax
Sat Sep 17, 2011 12:49 am
Forum: Games and Creations
Topic: Biodiversity
Replies: 19
Views: 13095

Re: Biodiversity

Yep - I downloaded the version from your website and the audio crash went away Actually, I did find a bug that would likely cause what you saw. Pretty stupid coding bug on my part. Updated version (updated details in first post). The new updated version fixes that audio handler bug, I think, for go...
by stripwax
Fri Sep 16, 2011 7:37 am
Forum: Games and Creations
Topic: Biodiversity
Replies: 19
Views: 13095

Re: Biodiversity

This is a very cool gameplay concept - The world definitely needs more games like this - The gameplay is very intuitive too - unlike other overly complicated genetics/ breeding games I have played in the past - Thanks! I plan to continue developing the idea further! Audio is unfortunately garbled o...
by stripwax
Wed Sep 14, 2011 11:15 pm
Forum: Games and Creations
Topic: Box Breaker
Replies: 44
Views: 8145

Re: Box Breaker

Very cool indeed. I especially like the idea of a parabolic ball arc in a breakout game, I don't think I've ever seen that before! The sound effects seem to cutout (or, more accurately, 'not get triggered when they should') - e.g. the sound of the ball hitting the bat seems to occur one time out of ...