Search found 383 matches

by Santos
Wed Oct 26, 2016 1:28 am
Forum: General
Topic: A manual for LÖVE
Replies: 5
Views: 2031

A manual for LÖVE

Since I figure that I'll never make this myself, I thought I'd post this idea just in case it inspires anyone else. I don't know if I'm right about all this stuff, it's just an idea... The Problem To use LOVE effectively, you need to know everything it can do. Not memorize every argument to every fu...
by Santos
Wed Oct 26, 2016 12:57 am
Forum: General
Topic: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings
Replies: 10
Views: 6388

Re: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings

I like the simplifications. If a key/mouse button was pressed and released within a frame the "changes" information would still be needed. Similarly, if, for example, the left arrow then the right arrow was pressed within a frame, or the other way around with the right arrow then the left arrow, the...
by Santos
Tue Oct 25, 2016 11:46 pm
Forum: General
Topic: Simple game tutorials
Replies: 17
Views: 11690

Re: Simple game tutorials

I made an page to introduce LOVE's basic concepts here: https://simplegametutorials.github.io/basic_love_concepts/ Admittedly, it's not the simplest introduction for beginners. It covers more of "what I think of as the basic concepts" rather than "what you need to know to get started", and even then...
by Santos
Fri Oct 21, 2016 6:58 am
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 94
Views: 235488

Re: Offline LÖVE documentation for download

Sorry about that, it's moved to here: http://love2d-community.github.io/love-api/ Older versions are here: http://love2d-community.github.io/love-api/0.9.1/ http://love2d-community.github.io/love-api/0.9.2/ http://love2d-community.github.io/love-api/0.10.0/ http://love2d-community.github.io/love-api...
by Santos
Fri Oct 21, 2016 6:56 am
Forum: General
Topic: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings
Replies: 10
Views: 6388

Re: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings

ivan , that's interesting to know what the io module can and can't do. Also the color defaults to "white" (i.e. no modulation) for drawing images and black for shapes (the background is white), maybe you assumed this but I didn't make it obvious. kikito , thanks for the suggestions. :D I also think...
by Santos
Thu Oct 20, 2016 1:51 pm
Forum: General
Topic: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings
Replies: 10
Views: 6388

Re: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings

I've attached the executable for Windows 64 bit. I avoided "hidden state" which is why the color is passed to the functions. Good point about the file operations, I removed them from the "documentation", but they're still there in the code, just in case someone wants to see how they can be done in S...
by Santos
Thu Oct 20, 2016 12:28 pm
Forum: General
Topic: A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings
Replies: 10
Views: 6388

A Lua "game framework" with 10 functions, 3 callbacks, and 3 settings

A while ago I was thinking about what the least amount of stuff you could have in a game engine is and still be able to make some simple games with it. I made something in C which uses Lua 5.3 and SDL2, SDL_image, SDL_ttf, and SDL_mixer. It's around 600 lines of code. It's written badly and I have n...
by Santos
Tue Oct 18, 2016 5:21 pm
Forum: General
Topic: Simple game tutorials
Replies: 17
Views: 11690

Re: Simple game tutorials

pgimeno , thank you! I think a platformer tutorial would be awesome. I think an amazing tutorial would be a remake of Spelunky Classic . You can download the source code and it's released under a license which would probably allow the use of its assets in this context! s-ol , thank you! In regards ...
by Santos
Tue Oct 18, 2016 1:54 pm
Forum: General
Topic: Simple game tutorials
Replies: 17
Views: 11690

Re: Simple game tutorials

I think vector math is definitely something that would be good to include in a tutorial. I think an Asteroids tutorial with vectors all over the place and everything drawn with love.graphics.line and collision detection by line intersection testing and transformation matrices for rotation or whateve...
by Santos
Tue Oct 18, 2016 9:56 am
Forum: General
Topic: Simple game tutorials
Replies: 17
Views: 11690

Re: Simple game tutorials

Ulydev , thank you! :) davisdude , thank you HEAPS for the pull requests, I am a fan of proper spelling and grammar, and you really saved the day with the Eyes one! I added a note on the main page about window sizing. I'm not completely sure which common practices you're referring to, feel free to ...