Search found 253 matches

by master both
Tue Oct 31, 2017 4:05 pm
Forum: Libraries and Tools
Topic: [library] moonshine – Chainable post-processing shaders for LÖVE.
Replies: 10
Views: 4289

Re: [library] moonshine – Chainable post-processing shaders for LÖVE.

Awesome, this sure is a huge upgrade from shine, it's really clean and simple. Congrats!
by master both
Mon Oct 30, 2017 10:57 pm
Forum: Support and Development
Topic: [SOLVED] love.system.openURL crashes on Android
Replies: 13
Views: 2985

Re: love.system.openURL crashes on Android

okay got it. anyways, the original repo now use gradle as the build system, any plan to continue yours with ant? I presonally like gradle more than ant, so I think it's better to stick with the official repo or use this library . If there are people who like ant more, they can still clone and updat...
by master both
Mon Oct 30, 2017 12:04 pm
Forum: Support and Development
Topic: [SOLVED] love.system.openURL crashes on Android
Replies: 13
Views: 2985

Re: love.system.openURL crashes on Android

Ok, after some debugging I finally found the problem... the jni implementation of openURL had a bad return value in it's signature: jmethodID openURL= env->GetStaticMethodID(clazz, "openURL", "(Ljava/lang/String;)Z"); Should have been: jmethodID openURL= env->GetStaticMethodID(clazz, "openURL", "(L...
by master both
Mon Oct 30, 2017 12:01 pm
Forum: Support and Development
Topic: ads on android
Replies: 4
Views: 787

Re: ads on android

Yes you can, that video is a library made by qubodup to simplify the building process, although it may be outdated. And indeed you have to download a lot of things if you want to build from the official repository.
by master both
Sat Oct 28, 2017 5:57 pm
Forum: Support and Development
Topic: ads on android
Replies: 4
Views: 787

Re: ads on android

I recommend that you try this library: https://love2d.org/forums/viewtopic.php ... 6&p=214482
And if you have some trouble, post it here and we will help you :)
by master both
Wed Oct 25, 2017 6:33 pm
Forum: Support and Development
Topic: Unresolved collision bug(please help me)
Replies: 2
Views: 506

Re: Unresolved collision bug(please help me)

The problem is that in collision.lua, you're updating up, down, right, left for every box, so it may update those variables with the last checked box in the for loop, which can be any box, having unexpected results. This would work better: function collision() -- checks every player movement left = ...
by master both
Wed Sep 27, 2017 7:51 pm
Forum: Games and Creations
Topic: [Android] GoGoAstro released !
Replies: 4
Views: 1050

Re: [Android] GoGoAstro released !

Nice game with tight controls, super dificult in a good way.
Although I got this error when I tried to play it today:Image
by master both
Tue Sep 12, 2017 12:32 am
Forum: Support and Development
Topic: Need a tester for Mac OSX build
Replies: 4
Views: 1205

Re: Need a tester for Mac OSX build

Iori Branford wrote:
Tue Sep 12, 2017 12:13 am
Thank you, turns out Mac OSX LOVE uses fake fused mode and I wasn't handling it correctly. Download and try again.
Now it works perfectly with sounds and all :) it's a cool game, good luck with your project :awesome:
by master both
Mon Sep 11, 2017 10:32 pm
Forum: Support and Development
Topic: Need a tester for Mac OSX build
Replies: 4
Views: 1205

Re: Need a tester for Mac OSX build

It crashes for me (MacBook Air macOS Sierra) after it opens with this error: unknown: unrecognized parameter: fused Levity 2D game engine -debug Debugging in Zerobrane Studio <map> (string default title.lua) Map file to start AL lib: (EE) alc_cleanup: 1 device not closed I have no idea what it means.
by master both
Fri Aug 11, 2017 5:36 pm
Forum: Libraries and Tools
Topic: [Android] Admob and Google Play Game Services Support
Replies: 55
Views: 18955

Re: [Android] Admob and Google Play Game Services Support

Hi, how can i package my game with it? Ive tried adding a game.love on assets/ dir on project root but it didnt work, any idea someone? That's odd, it should have worked, are you sure the folder is called "assets" and that the .love is called "game"? I don't think I can help you more than that. If ...