Search found 1143 matches

by Davidobot
Sun Apr 08, 2018 8:32 am
Forum: Games and Creations
Topic: Unnamed tile-based game.
Replies: 8
Views: 1402

Re: Unnamed tile-based game.

I'm not sure how you're drawing the tiles, but they seem to bleed when moving:
Image
by Davidobot
Wed Apr 04, 2018 8:07 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 11668

Re: Why faking 3D nowadays?

... Doing the premultiplication yields a matrix similar to the one that works, but it still doesn't. I'm not sure if I'm fundamentally misunderstanding something here. The following code outputs this matrix: local axes = { x = cpml.vec3.new(1, 0, 0), y = cpml.vec3.new(0, 1, 0), z = cpml.vec3.new(0,...
by Davidobot
Wed Apr 04, 2018 5:56 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 11668

Re: Why faking 3D nowadays?

... Thanks a bunch! I tried changing the row/column major using the settings mentioned in the wiki, but it didn't work, as mentioned in the other post. I've been trying to recreate your demos using CPML, but I can't quite the viewport matrix to match to yours. You create yours from scratch, while I...
by Davidobot
Wed Apr 04, 2018 4:44 pm
Forum: General
Topic: 11.0 bugs
Replies: 42
Views: 5709

Re: 11.0 bugs

The changelog has the following line: Added Shader:send(matrixname, is_column_major, matrix, ...) which specifies how to interpret the matrix table arguments. But the page for Shader:send only has this version: Shader:send( name, data, matrixlayout, offset, size ) Further, changing the matrixlayout ...
by Davidobot
Wed Apr 04, 2018 11:38 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 23117

Re: LÖVE 11.0 released!

Version 11.0 seems to completely break compatability of old mesh-shader combos, like in this example.

I haven't found anything in the changelog that would provide hints as to why those examples straight-out don't work.
by Davidobot
Wed Apr 04, 2018 6:08 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 23117

Re: LÖVE 11.0 released!

ivan wrote:
Wed Apr 04, 2018 5:28 am
PGUp wrote:
Mon Apr 02, 2018 8:16 am
xp no longer supported ? that is a bad news
I don't see this mentioned in the changelog. Can somebody confirm?
It's mentioned in this reddit thread by slime.
by Davidobot
Tue Apr 03, 2018 3:52 pm
Forum: General
Topic: Why faking 3D nowadays?
Replies: 46
Views: 11668

Re: Why faking 3D nowadays?

pgimeno wrote:
Tue Mar 13, 2018 11:50 pm
...
pgimeno wrote:
Sun Mar 18, 2018 10:31 pm
...
Hey! Thanks so much for these examples - they make everything so much clearer. A quick question though - the example break in the recently-released 11.0 and I can't seem to figure out why. Would you be able to fix your wonderful example to work with the latest version of LOVE?
by Davidobot
Tue Apr 03, 2018 11:40 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 23117

Re: LÖVE 11.0 released!

Super cool! I have been waiting for this release for a while. I'm very excited to see the lower-level stuff get some attention, together with the different textures.

Maybe someone will finally make a fast way to draw textured polygons with some depth buffering! :awesome:
by Davidobot
Sat Sep 02, 2017 10:11 am
Forum: Games and Creations
Topic: Korean Chess
Replies: 11
Views: 4129

Re: Korean Chess

I revamped the code and the UI. I got the new pieces from these guys. But I'm not sure how "proper attribution" actually works. Where should I put these in the code? Jasmin Scharrer (original artwork, http://jasminscharrer.com/), Sebastian Pipping (post-processing, https://blog.hartwork.org/) Just ...
by Davidobot
Sun Aug 27, 2017 6:13 am
Forum: Games and Creations
Topic: BrawlQuest BETA
Replies: 52
Views: 16589

Re: BrawlQuest - Part brawler, part MMORPG

Is this a μMMO I see? I just wanted to stop by and wish you the best of luck! It certainly is a daunting task, but it looks like you got your sights set straight. Keep us updated with the progress, please! :awesome: