Search found 1145 matches

by Davidobot
Wed Jul 26, 2017 6:19 pm
Forum: Support and Development
Topic: Simulating graphics.rotate by using other functions?
Replies: 6
Views: 1217

Re: Simulating graphics.rotate by using other functions?

What is the problem with using graphics.rotate? Is it that you want to set the center of rotation? If that's the case, you need to first translate the center to the position you wish to be rotated around, rotate, and then translate back: love.graphics.translate(dx, dy) love.graphics.rotate(1.2) love...
by Davidobot
Sun Jul 23, 2017 7:02 pm
Forum: Support and Development
Topic: love blogs
Replies: 3
Views: 970

Re: love blogs

Well, I'm pretty sure it's in the hint:

Code: Select all

love.graphics.draw()
by Davidobot
Sat Jul 22, 2017 9:18 am
Forum: General
Topic: Game programming classes at University of Reddit
Replies: 13
Views: 2939

Re: Game programming classes at University of Reddit

victoriiaallison wrote:
Fri Jul 21, 2017 12:31 pm
I also sent in multiple requests since my e-mail adress wasn't verified when I sent in my first request.

But I don't have a key yet either.
You do realise the last post was 6 years ago, right? Mother of necroposting right here :awesome:
by Davidobot
Sun Jul 16, 2017 5:18 am
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Content Complete, Beta ongoing
Replies: 77
Views: 57251

Re: Possession (formerly Possession 2) - Steam page up!

I haven't actually yet, but I know there are a couple of other LÖVE games on Steam, I believe they used FFI to do it but I haven't really looked into it yet. Worst case scenario, Steam does actually let you publish games that don't use Steam features. You could totally contact the devs behind Move ...
by Davidobot
Wed Jul 12, 2017 6:31 pm
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 141
Views: 33838

Re: Textured Polygons for All!

ghurk wrote:
Wed Jul 12, 2017 2:29 pm
Anyone know how are data stored in...
I'm not sure what you're saying here, but did you manage to improve the library or speed it up? If so, it would be greatly appreciated by a number of us here if you posted your changed library. :3
by Davidobot
Mon Jul 10, 2017 5:23 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 31507

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

How would you go about making a level? I saw in your code that you have different tables per floor, walls, etc. Do you have a map editor or something? So the levels are stored are in the 3 2D arrays that you mentioned. I just punch in the values manually, but it shouldn't be too hard to write a TIL...
by Davidobot
Mon Jul 10, 2017 5:19 am
Forum: General
Topic: Scaling on mobile ?
Replies: 2
Views: 725

Re: Scaling on mobile ?

You can do something like this in your love.draw. See the wiki for reference.

Code: Select all

function love.draw()
	love.graphics.push()
	love.graphics.scale(4, 4)
	
	-- Draw scaled stuff
	
	love.graphics.pop()
end
by Davidobot
Sat Jun 24, 2017 9:09 am
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 27
Views: 29080

Re: LÖVR - a LÖVE-like engine for virtual reality

Holy smokes, dude! That's some great work. I was playing around with this before, but didn't get very far as I don't have a VR headset. However, now that this amazingly supports WebVR, I'll definitely have to play around with it! Fantastic!
by Davidobot
Fri Jun 09, 2017 10:35 pm
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 9157

Re: Playmat - A Mode 7 Library

Hey the documentation that's listed on the github seems to be down for this :o Still up, just go to the Wiki link on the repo bar instead of following the link: https://github.com/hatninja/Playmat/wiki EDIT: Don't shoot me guys, I didn't necropost. There was a glitch or something with this post tha...
by Davidobot
Thu Jun 08, 2017 7:59 pm
Forum: Support and Development
Topic: How can I test things on my PC that I plan to port to my phone?
Replies: 7
Views: 1554

Re: How can I test things on my PC that I plan to port to my phone?

I would recommend developing for 1280x720 - even low-end Android phones have that resolution. From that, it's a nice scale up to 1080p and 2K.

(This applies to both phones and PC)