Search found 1147 matches

by Davidobot
Sat Jul 29, 2017 5:35 am
Forum: General
Topic: Trying the new stuff in 0.11.0
Replies: 40
Views: 9326

Re: Trying the new stuff in 0.11.0

Sir_Silver wrote:
Sat Jul 29, 2017 5:26 am
Is the wiki for any new or changed functions going to be up-to-date by the time this update comes out? Looking forward to it. =)
The answer to that would be yes. The dev team keeps the wiki very up-to-date.
by Davidobot
Sat Jul 29, 2017 4:57 am
Forum: General
Topic: Trying the new stuff in 0.11.0
Replies: 40
Views: 9326

Re: Trying the new stuff in 0.11.0

So I have a few questions about 0.11.0 Changed all color values to be in the range 0-1, rather than 0-255. Why was this implemented? It seems like it's just a very taste-based change that will break a lot of projects. Or was this change made because shader code uses values 0-1 for colours? Changed t...
by Davidobot
Wed Jul 26, 2017 6:19 pm
Forum: Support and Development
Topic: Simulating graphics.rotate by using other functions?
Replies: 6
Views: 1340

Re: Simulating graphics.rotate by using other functions?

What is the problem with using graphics.rotate? Is it that you want to set the center of rotation? If that's the case, you need to first translate the center to the position you wish to be rotated around, rotate, and then translate back: love.graphics.translate(dx, dy) love.graphics.rotate(1.2) love...
by Davidobot
Sun Jul 23, 2017 7:02 pm
Forum: Support and Development
Topic: love blogs
Replies: 3
Views: 1047

Re: love blogs

Well, I'm pretty sure it's in the hint:

Code: Select all

love.graphics.draw()
by Davidobot
Sat Jul 22, 2017 9:18 am
Forum: General
Topic: Game programming classes at University of Reddit
Replies: 13
Views: 3124

Re: Game programming classes at University of Reddit

victoriiaallison wrote:
Fri Jul 21, 2017 12:31 pm
I also sent in multiple requests since my e-mail adress wasn't verified when I sent in my first request.

But I don't have a key yet either.
You do realise the last post was 6 years ago, right? Mother of necroposting right here :awesome:
by Davidobot
Sun Jul 16, 2017 5:18 am
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 79877

Re: Possession (formerly Possession 2) - Steam page up!

I haven't actually yet, but I know there are a couple of other LÖVE games on Steam, I believe they used FFI to do it but I haven't really looked into it yet. Worst case scenario, Steam does actually let you publish games that don't use Steam features. You could totally contact the devs behind Move ...
by Davidobot
Wed Jul 12, 2017 6:31 pm
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 141
Views: 36506

Re: Textured Polygons for All!

ghurk wrote:
Wed Jul 12, 2017 2:29 pm
Anyone know how are data stored in...
I'm not sure what you're saying here, but did you manage to improve the library or speed it up? If so, it would be greatly appreciated by a number of us here if you posted your changed library. :3
by Davidobot
Mon Jul 10, 2017 5:23 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 34695

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

How would you go about making a level? I saw in your code that you have different tables per floor, walls, etc. Do you have a map editor or something? So the levels are stored are in the 3 2D arrays that you mentioned. I just punch in the values manually, but it shouldn't be too hard to write a TIL...
by Davidobot
Mon Jul 10, 2017 5:19 am
Forum: General
Topic: Scaling on mobile ?
Replies: 2
Views: 787

Re: Scaling on mobile ?

You can do something like this in your love.draw. See the wiki for reference.

Code: Select all

function love.draw()
	love.graphics.push()
	love.graphics.scale(4, 4)
	
	-- Draw scaled stuff
	
	love.graphics.pop()
end
by Davidobot
Sat Jun 24, 2017 9:09 am
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 29
Views: 34769

Re: LÖVR - a LÖVE-like engine for virtual reality

Holy smokes, dude! That's some great work. I was playing around with this before, but didn't get very far as I don't have a VR headset. However, now that this amazingly supports WebVR, I'll definitely have to play around with it! Fantastic!