Search found 1148 matches

by Davidobot
Sat Jun 24, 2017 9:09 am
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 29
Views: 36847

Re: LÖVR - a LÖVE-like engine for virtual reality

Holy smokes, dude! That's some great work. I was playing around with this before, but didn't get very far as I don't have a VR headset. However, now that this amazingly supports WebVR, I'll definitely have to play around with it! Fantastic!
by Davidobot
Fri Jun 09, 2017 10:35 pm
Forum: Libraries and Tools
Topic: Playmat - A Mode 7 Library
Replies: 23
Views: 10722

Re: Playmat - A Mode 7 Library

Hey the documentation that's listed on the github seems to be down for this :o Still up, just go to the Wiki link on the repo bar instead of following the link: https://github.com/hatninja/Playmat/wiki EDIT: Don't shoot me guys, I didn't necropost. There was a glitch or something with this post tha...
by Davidobot
Thu Jun 08, 2017 7:59 pm
Forum: Support and Development
Topic: How can I test things on my PC that I plan to port to my phone?
Replies: 7
Views: 1821

Re: How can I test things on my PC that I plan to port to my phone?

I would recommend developing for 1280x720 - even low-end Android phones have that resolution. From that, it's a nice scale up to 1080p and 2K.

(This applies to both phones and PC)
by Davidobot
Tue May 30, 2017 6:14 am
Forum: Support and Development
Topic: Recursive Require
Replies: 16
Views: 3173

Re: Recursive Require

If you don't mind the module being a global variable, you can use the built-in global table to assign it a value and use it conveniently: _G[MODULE_NAME] = require("flux.lua") MODULE_NAME.to(...) -- this will work References - 1 , 2 , 3 EDIT: Just realised this post is a bit old, sorry about that.
by Davidobot
Mon May 29, 2017 5:49 pm
Forum: Support and Development
Topic: wrong bitmap Font rendering in löve 0.10.2
Replies: 15
Views: 3706

Re: wrong bitmap Font rendering in löve 0.10.2

Can confirm that it's bugged just in 0.10.2 on Windows 10.
by Davidobot
Mon May 29, 2017 3:33 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 6276

Re: Texturing Meshes at an Angle

Perspective quad would be easier. That was not what i wanted: <what Jasoco and I want> Is it just me, or is something off about how it stretches things? Like the bottom is too stretched out. This is how it would look like in a proper perspective way (using pers.lua) http://i.imgur.com/W59DvP8.png
by Davidobot
Mon May 29, 2017 1:08 pm
Forum: General
Topic: Looking to set up a team for programming something (anything)
Replies: 6
Views: 1887

Re: Looking to set up a team for programming something (anything)

Hai hai, I was hoping to get together a small team (maybe 3 or 4 people total) to make a game with :3 I have some ideas for projects we could make, but I'm open for any other ideas! Feel free to comment here, pm me or send me a message on my discord (Lucy#0574) if you're interested What is your lev...
by Davidobot
Wed May 24, 2017 9:12 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 6276

Re: Texturing Meshes at an Angle

MasterLee wrote:
Tue May 23, 2017 6:30 pm
Finally i found an solution to render trapezoid
Then in the fragment shader i divide s by p
Could you post a .love file to showcase this?
by Davidobot
Sat May 13, 2017 10:19 am
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 6276

Re: Texturing Meshes at an Angle

Thanks so much for replying, everyone; sorry I was crap at responding. I've been working full force on a renderer using what Davidobot proposed, which I found shortly after posting this topic. Here's a screenshot of what it looks like now. Thanks again for your replies! Oh cool, a raycaster, I look...
by Davidobot
Tue May 09, 2017 1:03 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 6276

Re: Texturing Meshes at an Angle

Yeah, there is no workaround for this if you only use meshes. I would recommend you try the forum's favourite Textured Polygon library - https://love2d.org/forums/viewtopic.php?f=5&t=12483 (for usage)

Here is a version for 0.10.X - https://love2d.org/forums/viewtopic.php ... 40#p211248