Search found 1143 matches

by Davidobot
Mon May 29, 2017 3:33 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 5375

Re: Texturing Meshes at an Angle

Perspective quad would be easier. That was not what i wanted: <what Jasoco and I want> Is it just me, or is something off about how it stretches things? Like the bottom is too stretched out. This is how it would look like in a proper perspective way (using pers.lua) http://i.imgur.com/W59DvP8.png
by Davidobot
Mon May 29, 2017 1:08 pm
Forum: General
Topic: Looking to set up a team for programming something (anything)
Replies: 6
Views: 1563

Re: Looking to set up a team for programming something (anything)

Hai hai, I was hoping to get together a small team (maybe 3 or 4 people total) to make a game with :3 I have some ideas for projects we could make, but I'm open for any other ideas! Feel free to comment here, pm me or send me a message on my discord (Lucy#0574) if you're interested What is your lev...
by Davidobot
Wed May 24, 2017 9:12 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 5375

Re: Texturing Meshes at an Angle

MasterLee wrote:
Tue May 23, 2017 6:30 pm
Finally i found an solution to render trapezoid
Then in the fragment shader i divide s by p
Could you post a .love file to showcase this?
by Davidobot
Sat May 13, 2017 10:19 am
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 5375

Re: Texturing Meshes at an Angle

Thanks so much for replying, everyone; sorry I was crap at responding. I've been working full force on a renderer using what Davidobot proposed, which I found shortly after posting this topic. Here's a screenshot of what it looks like now. Thanks again for your replies! Oh cool, a raycaster, I look...
by Davidobot
Tue May 09, 2017 1:03 pm
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 5375

Re: Texturing Meshes at an Angle

Yeah, there is no workaround for this if you only use meshes. I would recommend you try the forum's favourite Textured Polygon library - https://love2d.org/forums/viewtopic.php?f=5&t=12483 (for usage)

Here is a version for 0.10.X - https://love2d.org/forums/viewtopic.php ... 40#p211248
by Davidobot
Sun Apr 23, 2017 8:01 pm
Forum: General
Topic: Best GUI library?
Replies: 7
Views: 3568

Re: Best GUI library?

After countless times of trying to reinvent the wheel I tried a few libraries, but couldn't settle on anything. Right now I'm using Nuklear , it's an immediate mode GUI so it's a little different, but I like it. +1 for Nuklear. It's the only 3rd-party GUI library I felt comfortable with. It is also...
by Davidobot
Fri Apr 21, 2017 1:06 pm
Forum: General
Topic: An Awesome List Of One-Person-Games
Replies: 14
Views: 4266

Re: An Awesome List Of One-Person-Games

http://borg.uu3.net/~borg/?netwars is a one person project as well. I don't know if borg intends to update it or not though, but the latest supported version is 0.9, and the server code is available, so technically it's still a workable game. Actually, there is a version for 0.10.X! Scroll down and...
by Davidobot
Tue Apr 18, 2017 5:34 am
Forum: Support and Development
Topic: How to make a simple Constructor in lua
Replies: 4
Views: 941

Re: How to make a simple Constructor in lua

While what the above poster is certainly a solution, a more elegant one can be achieved with metatables , and more specifically, the __index part of metatables. There is what is called a "prototype". They are exactly what you ate looking for - default values for a table. EDIT: Example usage: planet ...
by Davidobot
Fri Apr 14, 2017 7:19 pm
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 28531

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

Could you make a portal? A wall, that when hit by a ray is not rendered itself, but instead the ray continues on from another wall? So both walls are connected somehow and when the player walks through the said wall he is warped to the other one? This is certainly a very interesting idea! It would ...
by Davidobot
Tue Apr 11, 2017 11:43 am
Forum: Games and Creations
Topic: LuaGB: A Gameboy Emulator written in Pure Lua
Replies: 11
Views: 4067

Re: LuaGB: A Gameboy Emulator written in Pure Lua

Awesome work! I saw a post about this on /r/Lua and was wondering when and if you'll post it here! Amazing work! It runs pretty well too! Don't mind me, but I'll just dissect your code to find its inner-workings. How did you figure out the emulation process? Are there online docs about it, or did yo...