Search found 67 matches

by CR4SH3D
Fri Jun 05, 2009 6:58 pm
Forum: Libraries and Tools
Topic: Lagoon Arena (working title) - RPG Battle Arena
Replies: 12
Views: 3080

Lagoon Arena (working title) - RPG Battle Arena

Hi guys! I''ve put inflExion on hold for the time being to learn more about lua in order to finish it off. I've been working on this concept (getting a fairly quick sprite ripping technique etc) and developing early ideas I'm hoping someone here would be up for working on it with me in order to get ...
by CR4SH3D
Wed Jun 03, 2009 1:22 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

ok, I didn't notice it. I just wanted to add this game reminds me of some Kenta Cho games. thanks ;) i LOVE those games and they pretty much got me into the whole indie games scene Update: ive handed the project in so im free to work on it with other people now, im looking for someone to help imple...
by CR4SH3D
Wed Jun 03, 2009 1:15 pm
Forum: Libraries and Tools
Topic: love-master project (jail, ...)
Replies: 6
Views: 1951

Re: love-master lib

i think the main thing is so you dont end up with pages in the single load() or update() callbacks and can easily execute them again for instance to restart the game

would make going through the code easier too
by CR4SH3D
Sat May 30, 2009 1:59 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

Hit enemy with particles to cycle level 1-3
Kill all other circles

Just testing the collision detection, i get a for must be integer error when all are killed, any ideas?
by CR4SH3D
Sun May 24, 2009 12:45 pm
Forum: Games and Creations
Topic: Another early tanks game
Replies: 14
Views: 3937

Re: Another early tanks game

i dont think he would have, is there a tutorial on doing that anywhere? (not neccesarily a love specific one)
by CR4SH3D
Sun May 24, 2009 11:58 am
Forum: Games and Creations
Topic: Another early tanks game
Replies: 14
Views: 3937

Re: Another early tanks game

call a function with a time to spanw the explosion only once when space is pressed
as for the bullets im afraid i think theres some complex stuff you have to do with the angle of the turret and x,y coordinates, im not sure what but i vaguely remember something similar from maths
by CR4SH3D
Sun May 24, 2009 11:28 am
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

id have to move them on unit at a time wouldnt i? where as setting a mouse joint target allows for pretty nice smooth movement with one (actually i guess a few) lines of code?
by CR4SH3D
Sun May 24, 2009 10:56 am
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

found a solution for i,v in ipairs(wavesaj) do --Loop through each wave wv = 1 for i2 = 1,wavesizes[i] do wavesaj[i][i2]:setTarget(math.random(0,gamewidth)-wavesax[i][i2],math.random(0,gameheight)-wavesay[i][i2]) wv = wv + 1 end end so store the original random coordinates in another array and minus...
by CR4SH3D
Sun May 24, 2009 8:30 am
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

bartbes wrote:
CR4SH3D wrote://edit
they seem to think 0,0 is where ever they spawn not the top left :x
Yes, that sounds correct when you're moving the joints, as they are relative to the body, you should be moving the body.
im moving them using setTarget though? and it works for the other one
by CR4SH3D
Sat May 23, 2009 5:51 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 7934

Re: inflЁxion - [snake/pacman with particles]

ive created waves of enemies with arrays (kill the original enemy to cycle waves) but ive found that the mousejoints don't follow the same coordinates as the original one as a test ive set the first wave of enemies to set the target of the original (with particles) and they dont follow it at all wha...