Search found 35 matches

by paclito
Mon Jun 15, 2009 6:53 pm
Forum: Libraries and Tools
Topic: The Jump Framework (prerelease)
Replies: 8
Views: 1342

Re: The Jump Framework (prerelease)

Why don't write a example of the framework? I think it's more easy to understand what you are trying to do... isn't?
by paclito
Sun Jun 14, 2009 10:21 am
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 5217

Re: Using easing equations

The response is in your code I think, the version of anim.lua isn't the most recent argggggggggg!!! here is the code with the right version. Next step is to make 2d moves (one enemy that walks from one cornet to another on the screen) and next change the angle of the enemy when he arrives to a 'poin...
by paclito
Sun Jun 14, 2009 9:32 am
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 5217

Re: Using easing equations

I've been working and understanding the anim.lua but in the 0009 example, each time i reset the anim the program gets more and more slowly and, when creating the anim, she isn't instantly. The callback is superb to charge next anim from the array.... my tanks will move alone on the screeeeeeeeeeeeee...
by paclito
Fri Jun 12, 2009 7:30 pm
Forum: Libraries and Tools
Topic: Some parametric functions.
Replies: 11
Views: 3086

Re: Some parametric functions.

yes, i'm making it and I'll publish in the next 2 or 3 days

I'll publish it when my wife and my son leave me a little time to use the computer ;)

and Saludos to all from spain!!!
by paclito
Fri Jun 12, 2009 1:16 pm
Forum: Libraries and Tools
Topic: Some parametric functions.
Replies: 11
Views: 3086

Re: Some parametric functions.

superexamples, thank you I'm studing all of them and with your permission aplying to my tanks game (you will be in credits of course) One question about anim and xtras....... when i move a phisical object with these equations and the object is asociated with a shape....... etc etc, this is the best ...
by paclito
Thu Jun 11, 2009 10:00 pm
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 5217

Re: Using easing equations

arghhhhhhhhh superb!!! please, can you make a example of this? and explain how the callback work? please please :-) It was the next step of the my code but you are the best thanks thanks thanks ... and thanks EDIT: I haven't see the example sorry........ but perhaps you can add an example to the lov...
by paclito
Thu Jun 11, 2009 1:16 pm
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 5217

Re: Using easing equations

offcourse

there is the source and the second version of the program... all for you :-)
by paclito
Sun Jun 07, 2009 9:57 pm
Forum: Libraries and Tools
Topic: Using easing equations
Replies: 16
Views: 5217

Using easing equations

I've see on the envy framework a lua file that has catch my attention anim.lua here there are some functs to move objetcs around the screen, with this demo i'm been trying to make it work, I'll add some more examples when I understand the how to function of all of them. firs lineal moves..... next a...
by paclito
Wed Jun 03, 2009 1:20 pm
Forum: Games and Creations
Topic: Another early tanks game
Replies: 14
Views: 3678

Re: Another early tanks game

Here is the v4, I've added a prerendered tank....... and now when hit 'space' one bullet goes! with a flame! wow!! ;-) i've assumed that my future work will not be games programmer but.....it's the best.... get things working is the best Someone know where to search some code about AI? tanks firing ...
by paclito
Mon May 25, 2009 8:28 pm
Forum: Support and Development
Topic: constricting movement
Replies: 3
Views: 711

Re: constricting movement

you can view this post:

http://love2d.org/forum/viewtopic.php?f=5&t=715

and see how i make the level, with mappy and tolua.lua export utility.

the boxes to constrict movement are done with the level size...

it's ok for you?