Search found 56 matches

by SuperZazu
Wed May 21, 2014 2:51 pm
Forum: Games and Creations
Topic: Super Cube Field
Replies: 8
Views: 3436

Re: Super Cube Field

Thank you for your feedback !
So, I tried to do something a bit better, here's a new version:
LÖVE FILE

I tried a lot of things to enhance the graphics, but nothing really convincing... I'm really bad at graphic arts :death:
by SuperZazu
Wed Apr 02, 2014 5:38 pm
Forum: Games and Creations
Topic: Super Cube Field
Replies: 8
Views: 3436

Super Cube Field

Hey guys!
Here's a mini game I just made to test the framework: a cube field! :3
Controls: Left/Right/Up/Down

EDIT: LÖVE file (ver 0.5)
LÖVE file (ver 0.1)
Image

-- SuperZazu :megagrin:
by SuperZazu
Wed Apr 02, 2014 5:32 pm
Forum: Libraries and Tools
Topic: StackMachine: Build pipline for LÖVE games
Replies: 42
Views: 12895

Re: StackMachine: Build pipline for LÖVE games

This is great! :)
Having some problems with Mac release when the size of the screen is not 800x600... (screen is forced at 800x600 whereas my game should be 320x500)
by SuperZazu
Wed Oct 10, 2012 8:44 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 379
Views: 144580

Re: Löve Frames - A GUI Library

Really sorry about my problem, seems everything work fine now (I must've change something --' )
Sorry, thank you anyway!
by SuperZazu
Tue Oct 09, 2012 9:11 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 379
Views: 144580

Re: Löve Frames - A GUI Library

Tried that, same error. That's really weird. Tomorrow I'll check on a virtual machine (XP) if my code works.
by SuperZazu
Tue Oct 09, 2012 6:06 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 379
Views: 144580

Re: Löve Frames - A GUI Library

Hello! I downloaded it from github, and it does not work properly on my Mac :/ . I set the config["directory"] fine (I can draw a button), but when loveframes.config["INDEXSKINIMAGES"] is equal to true, there's a bug: Error: Could not decode image! stack traceback: [C]: ? [C]: in function 'newImage'...