Search found 710 matches

by Germanunkol
Fri Oct 14, 2016 6:56 am
Forum: Games and Creations
Topic: Jumpy Rat
Replies: 9
Views: 2081

Re: Jumpy Rat

Thansk for the .love file! I'm not a flappy-bird-expert (I don't think I ever played the original, only clones), but this game seems very difficult to me. I feel like I should be able to control the jump-height at least a little by clicking longer (and once I release, the rat jumps), because the way...
by Germanunkol
Thu Oct 13, 2016 3:03 pm
Forum: Games and Creations
Topic: Jumpy Rat
Replies: 9
Views: 2081

Re: Jumpy Rat

Hey, welcome to the forums!
I'm guessing flappy-bird-like-gameplay only needs a single button, right? Then this should be very easy to port to the PC? I think you'll get much more attention (and downloads) if you post a .love file here - it's what most people on these forums will download...
by Germanunkol
Thu Sep 29, 2016 8:43 pm
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 23
Views: 28050

Re: Demonizer - succubus shmup

Hi, It's not my type of game (and to be honest, I don't quite understand the theme - why am I shooting these people and then collecting their corpses? Maybe it's the placeholder art that throws me off), but it's very well executed. The gameplay feels "good". I find it a little difficult to distingui...
by Germanunkol
Thu Sep 29, 2016 7:31 pm
Forum: Games and Creations
Topic: Tutorial: Quick and easy C++ native code in iOS with FFI
Replies: 4
Views: 2450

Re: Tutorial: Quick and easy C++ native code in iOS with FFI

i think this could go in the wiki or in a blog post? http://blogs.love2d.org/
by Germanunkol
Mon Sep 19, 2016 9:33 am
Forum: General
Topic: What are the game made in Love2d that can be played online3
Replies: 9
Views: 4108

Re: What are the game made in Love2d that can be played online3

So you want a list of games which have an online multiplayer mode? There aren't that many which I know of (as mentioned in the other post, multiplayer is much, much more difficult to pull off than single player). I've tried it a few times, and GridCars is the result of one of these tries. TrAInsport...
by Germanunkol
Mon Sep 19, 2016 9:28 am
Forum: General
Topic: Creating Multiplayer Board Game
Replies: 2
Views: 1222

Re: Creating Multiplayer Board Game

Is it possible to make multiplayer board game in Love2d where you can store data from players like score and how many time sthey played? Yes. Do I need to keep in mind that it is multiplayer before I make the game or I can just prototype now? Yes, you definitely need to keep in mind that it is mult...
by Germanunkol
Mon Sep 12, 2016 1:34 pm
Forum: Games and Creations
Topic: Obey
Replies: 4
Views: 2174

Re: Obey

Yes, this is much better! :)

Edit: Highscore is still a mere 13, though.
by Germanunkol
Fri Sep 09, 2016 10:16 am
Forum: Support and Development
Topic: Pathfinding
Replies: 4
Views: 1314

Re: Pathfinding

Well, if you really don't want to path-find over the entire map, then I see two options: For each pair of chunks, pre-compute the points at which the units can cross from one chunk into the other, and save these points (For example, chunk A and chunk B could have a list of points A_B). When you want...
by Germanunkol
Wed Sep 07, 2016 3:46 pm
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 200059

Re: blogs.love2d.org - The Official LÖVE Blogs!

Yay, thanks for sharing! :)
Amazing how fast you went from not knowing C++ to contributing so much to SDL and Löve!
by Germanunkol
Mon Sep 05, 2016 6:49 am
Forum: Support and Development
Topic: Support for newer versions of LÖVE
Replies: 6
Views: 1857

Re: Support for newer versions of LÖVE

It's sort of already been mentioned, but I wanted to stress the point: This issue is something that end-users usually won't have to worry about, because when you redistribute a game, you usually pack it along with the engine (so users won't have to install anything besides your game, and can have mu...