Search found 706 matches

by Germanunkol
Mon Sep 19, 2016 9:33 am
Forum: General
Topic: What are the game made in Love2d that can be played online3
Replies: 9
Views: 3474

Re: What are the game made in Love2d that can be played online3

So you want a list of games which have an online multiplayer mode? There aren't that many which I know of (as mentioned in the other post, multiplayer is much, much more difficult to pull off than single player). I've tried it a few times, and GridCars is the result of one of these tries. TrAInsport...
by Germanunkol
Mon Sep 19, 2016 9:28 am
Forum: General
Topic: Creating Multiplayer Board Game
Replies: 2
Views: 1065

Re: Creating Multiplayer Board Game

Is it possible to make multiplayer board game in Love2d where you can store data from players like score and how many time sthey played? Yes. Do I need to keep in mind that it is multiplayer before I make the game or I can just prototype now? Yes, you definitely need to keep in mind that it is mult...
by Germanunkol
Mon Sep 12, 2016 1:34 pm
Forum: Games and Creations
Topic: Obey
Replies: 4
Views: 1880

Re: Obey

Yes, this is much better! :)

Edit: Highscore is still a mere 13, though.
by Germanunkol
Fri Sep 09, 2016 10:16 am
Forum: Support and Development
Topic: Pathfinding
Replies: 4
Views: 1070

Re: Pathfinding

Well, if you really don't want to path-find over the entire map, then I see two options: For each pair of chunks, pre-compute the points at which the units can cross from one chunk into the other, and save these points (For example, chunk A and chunk B could have a list of points A_B). When you want...
by Germanunkol
Wed Sep 07, 2016 3:46 pm
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 145687

Re: blogs.love2d.org - The Official LÖVE Blogs!

Yay, thanks for sharing! :)
Amazing how fast you went from not knowing C++ to contributing so much to SDL and Löve!
by Germanunkol
Mon Sep 05, 2016 6:49 am
Forum: Support and Development
Topic: Support for newer versions of LÖVE
Replies: 6
Views: 1485

Re: Support for newer versions of LÖVE

It's sort of already been mentioned, but I wanted to stress the point: This issue is something that end-users usually won't have to worry about, because when you redistribute a game, you usually pack it along with the engine (so users won't have to install anything besides your game, and can have mu...
by Germanunkol
Sat Sep 03, 2016 8:07 am
Forum: Games and Creations
Topic: Bussard: programming spaceflight sim
Replies: 19
Views: 4841

Re: Bussard: programming spaceflight sim

My only worry is that it might be difficult to make it look consistent since I have graphics for real planets in the Sol system which aren't animated, and having programmatically-generated ones in other systems might be odd. But maybe it could be adapted to render simple static images or something....
by Germanunkol
Fri Sep 02, 2016 9:33 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 2440

Re: How would I go about approaching this?

I'm not sure what your game does exactly, and what kind of objects will be present on the map, but I expect that most of them will not often change in height (trees, for exampled, probably won't change at all, except maybe when they're chopped down). Since sorting is expensive, I would not call it b...
by Germanunkol
Fri Sep 02, 2016 9:14 am
Forum: Games and Creations
Topic: Bussard: programming spaceflight sim
Replies: 19
Views: 4841

Re: Bussard: programming spaceflight sim

Hey, this is really cool. Love the idea, and I like what I see so far. Sadly I couldn't get very far (because of the first point in the list below). Here's a bit of feedback to what I saw so far: After pressing Ctrl+m once to get to the mail, Ctrl+Enter also opens the mail, instead of the command li...
by Germanunkol
Fri Sep 02, 2016 8:45 am
Forum: Games and Creations
Topic: Hex Engine
Replies: 11
Views: 4410

Re: Hex Engine

Looks neat :) Suggestion: Dragging the mouse while holding down the left mouse button should "paint". It's a lot of work to click every individual tile. (i.e. draw by reacting to the mousemoved event, not only in the mouse click event). Edit: Ah, also, I'd make the map much bigger. It's the main par...