Search found 706 matches

by Germanunkol
Wed Aug 17, 2016 10:51 am
Forum: Games and Creations
Topic: My first project: Labyrinth
Replies: 3
Views: 1264

Re: My first project: Labyrinth

If you're interested in mazes, have you checked out the maze thread? Some really cool implementations in there...
by Germanunkol
Wed Aug 17, 2016 10:49 am
Forum: Games and Creations
Topic: buzzin - a microgame about bees
Replies: 2
Views: 771

Re: buzzin - a microgame about bees

Cool idea! :)

I kind of mizz the whole "hive" or "swarm" feeling - a larger hive should mean I somehow get more bees (no idea how that would be incorporated into the gameplay, though). Other than that, I like the mechanics of the reflection on the side of the game window...
by Germanunkol
Sat Aug 13, 2016 8:26 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 2809

Re: Composite sprites

Okay, sounds reasonable. I'd be way too lazy to draw all of these by hand, but hey, it looks good the way you do it, nice style! :)
by Germanunkol
Thu Aug 11, 2016 8:24 am
Forum: Games and Creations
Topic: Blue - small stressful game
Replies: 5
Views: 1291

Re: Blue - small stressful game

Nice little game! Took me longer to figure out what to do than I'd like to admit - I thought whatever I had just pressed was related to what I should press next (incidentally, that was true for the whole of the first game, I always pressed the colour of the word I had pressed previously, and it most...
by Germanunkol
Thu Aug 11, 2016 8:13 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 2809

Re: Composite sprites

Nice - how are you generating the art? Manual pixel painting? That would be a ton of work when it gets to animating. I think I'd use blender and render the parts from different angles instead - that way animation would be much quicker to set up, and adding new parts would also be quite easy. Looks g...
by Germanunkol
Tue Aug 02, 2016 8:37 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 380
Views: 155369

Re: Löve Frames - A GUI Library

Hm, I agree with Centauri. Your Library was/is widely used and all over the internet, there are now links pointing to https://github.com/NikolaiResokav/LoveFrames, Issues on that site, the wiki on that site etc. The forks are hard to find as well, since the original repo is gone. And I don't really ...
by Germanunkol
Mon Aug 01, 2016 2:25 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 132
Views: 49589

Re: GÖÖi, an Android-Oriented GUI Library

Is there a function which tells me if the mouse is hovering over _any_ gooi element? If not, can you add one?
I want to pass on a click to the level only if it doesn't hit a UI element...
by Germanunkol
Thu Jul 28, 2016 2:58 pm
Forum: Support and Development
Topic: Why this simple code load cpu to 30%?
Replies: 9
Views: 1201

Re: Why this simple code load cpu to 30%?

Why this simple code load cpu to 30%? The reason for the CPU load is most likely that the program will run "as fast as possible". No matter how simple the operations within one frame are, after the frame has been rendered, the program starts again straight away with the next loop. This has nothing ...
by Germanunkol
Thu Jul 28, 2016 2:40 pm
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 78
Views: 26484

Re: [Lib] SUIT - Simple User Interface Toolkit

Hi, I'd like to use suit.anyHovered() in the love input callbacks (love.mousemoved, love.mousepressed ...), to check whether the input should go to what's beneath the GUI, or whether the GUI blocked the input. However, in these functions, anyHovered is always false. I assume this is because love.upd...
by Germanunkol
Thu Jul 28, 2016 7:45 am
Forum: Games and Creations
Topic: Bomb Jockey
Replies: 8
Views: 2026

Re: Bomb Jockey

I had to look it up as well, but I think with a bit of fiddling you can figure it out.
Example: https://gist.github.com/tmathews/3455525
... and I really think it'll be worth the effort.