Search found 706 matches
- Tue Jul 26, 2016 9:11 pm
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 2011
Re: Bomb Jockey
I played around a bit after you posted this and I agree. I think the fact that the hitbox for the bombs is a perfect circle while the graphic is an oval might contribute to this. I'm going to switch the hitbox over to being a rectangle I think, and make the graphic bigger. Ah, yes, that probably ex...
- Tue Jul 26, 2016 4:24 pm
- Forum: Games and Creations
- Topic: Bomb Jockey
- Replies: 8
- Views: 2011
Re: Bomb Jockey
I agree with the others, very nice gameplay, the "juice" is just perfect! Only thing I don't like too much is that it looks like I can die even if I'm just outside the bomb radius when it hits... I played a few times and didn't manage to get a feeling for how close I can get without getting hurt. Ma...
- Tue Jul 26, 2016 7:24 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1704
- Views: 495551
Re: What's everyone working on? (tigsource inspired)
My first time having a look at Love2D, still working on a lot of the little bits. [...] As far as I could tell Love didn't have any actual built-in buttons so I made my own choppy system for them. Yes, Löve doesn't require you to use a specific UI framework, and making your own is good for practice...
- Fri Jul 22, 2016 12:33 pm
- Forum: Games and Creations
- Topic: Obey
- Replies: 4
- Views: 1879
Re: Obey
Simple idea, nicely executed - I like the sounds. One point of improvement though: At the very beginning, I understood what I should be doing, but after my first click the new sequence starts too soon after my own click. This makes it sound like I should be double clicking the same colour, which was...
- Thu Jul 21, 2016 6:25 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1704
- Views: 495551
Re: What's everyone working on? (tigsource inspired)
Wrote a super simple "shadow" shader for that game dev sim game. It adds a lot of contrast to everything and imo it looks way nicer now. I agree that it looks much better with the shadow, and like that it's just a subtle effect. Replacing the floor texture (less dark lines and no nails) would make ...
- Wed Apr 06, 2016 9:37 pm
- Forum: Games and Creations
- Topic: Color Breaker - 72hr Breakout Jam
- Replies: 10
- Views: 2669
Re: Color Breaker - 72hr Breakout Jam
Really nice and juicy!
I like how the ball doesn't get lost
It get's very fast at the end though. If I could loose the ball, I'd have no chance to win this...
I like how the ball doesn't get lost

It get's very fast at the end though. If I could loose the ball, I'd have no chance to win this...
- Sun Dec 13, 2015 6:38 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1704
- Views: 495551
Re: What's everyone working on? (tigsource inspired)
That looks pretty cool! Nice movement physics!Ulydev wrote:Working on an untitled game. Here's the title screen.
- Fri Oct 23, 2015 8:56 pm
- Forum: Support and Development
- Topic: API stabilization
- Replies: 10
- Views: 2490
Re: API stabilization
I would advice against such an emulator. It would be very difficult to maintain and would not be worth the trouble, imho. There are three "audiences" for your game, I believe: 1. Gamers on Windows/Mac: For them, you simply pack the game with whatever version it's made for. 2. Gamers on Linux: They'r...
- Fri Oct 23, 2015 5:34 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 50587
Re: trAInsported
Thanks a lot, guys! :) I'm really glad people are liking it. Sorry for your wasted hours, Beelz :P Sorry @bobbyjones, I misunderstood as well. I thought you meant that I should include some free text editor. Well, writing a good text editor is very hard (line breaking, placing cursor when clicking i...
- Thu Oct 22, 2015 7:51 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 50587
Re: trAInsported
I recommend three editors in the first tutorial. I want the user to be free to choose, not be forced to use an editor. Also, I'd have to pack a different editor for every OS, which would be a pain - Sorry, I think I'll stick to just pointing out that there's some cool free editors online.