Search found 712 matches
- Mon Feb 11, 2013 4:57 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
Has anyone gotten it to work on windowze with the update I posted 4 posts ago?
- Fri Feb 08, 2013 5:17 pm
- Forum: Games and Creations
- Topic: Tower Quest 0.10 [WIP]
- Replies: 42
- Views: 25048
Re: Tower Quest
Nice game!
It works really well, well done!
It works really well, well done!
- Fri Feb 08, 2013 5:13 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
Thanks a lot for the detailed explanation! I'll try to recreate this situation on my side. For one thing: To play the tutorials, you need to cd into the Folder first. Because the working directory needs to be the one containing the AI folder. So in your case: cd /Users/darky/Downloads/trAInsported_0...
- Thu Feb 07, 2013 11:26 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
Larsii30, thanks for reporting! The AI folder in the save directory was still there from previous test, forgot to remove the code that creates it. I attached a new version, can you replace your trAInsported.love with this new one and try again? If it crashes again, please tell me the last few lines ...
- Thu Feb 07, 2013 10:34 pm
- Forum: Games and Creations
- Topic: Pietswitch
- Replies: 5
- Views: 2399
Re: Pietswitch
I thought it was pretty hard... and confusing I guess. Maybe I'm just too tired though...
I like the Idea! It's a nice little game, well done.
I like the Idea! It's a nice little game, well done.
- Thu Feb 07, 2013 10:31 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
Oh sorry, I deleted the wrong part of the quote tag... It's fixed now! I just noticed I get no connection to the server right now. The website is up, but the ssh and game's ports are blocked for some reason. I think this is my router (It was the last time it happened), but I'm halfway accross Europe...
- Thu Feb 07, 2013 9:44 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
What OS do you have?
Please try again and start the game with:
(Without the --host option)
Does that work?
It might just be the attempt to render the server's live match and the tutorial map at the same time which causes it to fail.
Thanks for the kind words guys!
Please try again and start the game with:
Code: Select all
love trAInsported.love
Does that work?
It might just be the attempt to render the server's live match and the tutorial map at the same time which causes it to fail.
Thanks for the kind words guys!
- Thu Feb 07, 2013 9:26 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
Re: trAInsported: Alpha testers needed
When you check if '+' or '-' is pressed, could you check the unicode value? Otherwise, on different keyboard layouts people have to press where that key is in the English keyboard layout, and LÖVE doesn't want to read '+' on my Italian keyboard Will fix this. Sorry. There's no other keys it affects...
- Thu Feb 07, 2013 5:46 pm
- Forum: Games and Creations
- Topic: trAInsported
- Replies: 210
- Views: 117707
trAInsported
http://somepic.someserver.de/pics/big/8fb47b58061c358ea88fde333c7a64f4.png UPDATE: New version online. See "Download" below. Fellow Lovers, I need some lua-capable testers for my new game. It's in alpha-state, please excuse any bugs. I also need windows and mac testers, because I have no ...
- Sat Feb 02, 2013 4:19 pm
- Forum: Support and Development
- Topic: "Loosing" my thread?
- Replies: 19
- Views: 5277
Re: "Loosing" my thread?
Thanks,
It seems to work now. I've now generated 1093 levels and it's still running. All I did was to reuse the old thread, as you suggested. Now it just idles while no map is being generated. As soon as I need a new map, the thread is re-activated but not recreated.
Thanks!
It seems to work now. I've now generated 1093 levels and it's still running. All I did was to reuse the old thread, as you suggested. Now it just idles while no map is being generated. As soon as I need a new map, the thread is re-activated but not recreated.
Thanks!