Search found 706 matches

by Germanunkol
Thu Sep 20, 2012 1:52 pm
Forum: Support and Development
Topic: Screenshot is transparent?
Replies: 3
Views: 701

Screenshot is transparent?

Hi, this is probably simple but I can't find the answer: I generate a screenshot like this: function getScreenshot() local curTime = os.date("*t") local fileName if curTime then fileName = curTime.year .."-".. curTime.month .."-".. curTime.day .. "_" .. curTime.hour .."-".. curTime.min .."-".. curTi...
by Germanunkol
Sat Sep 08, 2012 8:25 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

New Version 0.6, now with Themes and Languages!

New version online! WikiBasedRPG_0-6.love More Info: http://www.indiedb.com/games/wiki-based-rpg/news/version-06-released-call-for-translators (For special characters to work - for example if you want to play in another language - , you need a Löve version higher than the current 0.8.0. Otherwise, j...
by Germanunkol
Mon Aug 27, 2012 1:41 pm
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

Re: Introducing the Wiki-Based-RPG

Thanks, I wrote him a message.

Although I'll need someone for the mac too, I have no access to one. But I guess I'll find someone who does.
by Germanunkol
Sun Aug 26, 2012 6:33 pm
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

Re: Introducing the Wiki-Based-RPG

http://media.indiedb.com/cache/images/games/1/19/18397/thumb_620x2000/LanguageSelection.png Working hard on multi-language support. I'm having known issues with Umlauts though. ( https://bitbucket.org/rude/love/issue/337/keyboard-events-do-not-react-to-non ) How would you go about releasing my game...
by Germanunkol
Mon Aug 06, 2012 7:00 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

Re: Introducing the Wiki-Based-RPG

Importing is a good idea! I might add that, though it'll be quite a bit of work. I don't know about the give command. One can always write: /do gives the item to the robot /use 1 robot which should work well enough. If I start adding a give command like that, I'd also have to add other verbs as comm...
by Germanunkol
Sun Aug 05, 2012 7:13 pm
Forum: Libraries and Tools
Topic: Bézier Curve - Getting back!
Replies: 11
Views: 2121

Re: Bézier Curve - Getting back!

The coolest use of Beziers I've ever seen is in blender's node-based post-processing editor: http://www.freewebs.com/pwnage303/screens/bloom_DOF.jpg
Very intuitive and fun to use.
by Germanunkol
Sun Aug 05, 2012 3:21 pm
Forum: Libraries and Tools
Topic: Bézier Curve - Getting back!
Replies: 11
Views: 2121

Re: Bézier Curve - Getting back!

Very nice!
I like bezier curves :D

Have you thought about softening the edges somehow?
Are you using it for anything?
by Germanunkol
Sun Aug 05, 2012 8:34 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

Re: Introducing the Wiki-Based-RPG

Hi, I finally managed to upload the file. I was away from home for a while, and it hadn't worked before because I had accidentally packed the work folder, which was larger than the size limit on the forums. My bad. The .love is now attached to the first post. Also, the game was mentioned on indiegam...
by Germanunkol
Sun Jul 29, 2012 9:39 am
Forum: Games and Creations
Topic: Introducing the Wiki-Based-RPG
Replies: 13
Views: 3668

Re: Introducing the Wiki-Based-RPG

Haha, Inny, it seems like you're getting the hang of it,yes :) I attached the .love file. A question though: When using the .love file, the Help files are not found. They're inside a subfolder of the Archive, "Help/main.txt" etc. In the code, I try to open them like this: local helpFile = io.open( "...
by Germanunkol
Sat Jul 28, 2012 11:38 am
Forum: Games and Creations
Topic: Spaceship building
Replies: 4
Views: 1368

Re: Spaceship building

I like the idea of building your own spaceship. What doesn't work well yet: if you pick up a piece, it always jumps. To avoid this, instead of having a predefined relative distance between mouse pointer and moved object, you should get the distance upon clicking, store that, and move the picture wit...