Search found 186 matches

by Merkoth
Sat Dec 13, 2008 5:19 pm
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 4277

Re: first problem

I hope this is my last problem.xD http://love2d.org/docs/Body_applyForce_2.html what means offset? According to Box2D docs, the offset is the point (in world coordinates) where the force is applied, usually resulting in a torque about the center of mass of said body. Just for the record: LÖVE's phy...
by Merkoth
Sat Dec 13, 2008 5:09 pm
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 4277

Re: first problem

That is probably one of the most annoying things of Lua ^^

Edit: Argh. Replied to the wrong post X_X
by Merkoth
Fri Dec 12, 2008 11:20 pm
Forum: Games and Creations
Topic: Space Invaders
Replies: 9
Views: 6786

Re: Space Invaders

The sound effects are awesome. Seriously, I think they're funny. Pretty cool remake tom :)
by Merkoth
Fri Dec 12, 2008 11:10 am
Forum: Support and Development
Topic: first problem
Replies: 10
Views: 4277

Re: first problem

That's because you're not setting any font to draw text with. To solve this, you can use the default font: local font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) Or load your own: local font = love.graphics.newFont("Arial.ttf", 12) love.graphics.setFont(font) You can r...
by Merkoth
Tue Dec 09, 2008 3:02 pm
Forum: General
Topic: Hello!
Replies: 4
Views: 1981

Re: Hello!

Hello Renzokuken, welcome aboard :) Your introduction needs moar introduction, though :P
by Merkoth
Mon Dec 08, 2008 9:05 pm
Forum: Support and Development
Topic: Some other computer...
Replies: 11
Views: 5944

Re: Some other computer...

Blame it on Vista, that's what everyone does :P Talking seriously, do your game objects move too fast? If that's the problem maybe you're not delta-timing correctly? What I mean (Patronizing code ahead!): player_x = player_x + speed -- this is wrong player_x = player_x + speed * dt -- this is right
by Merkoth
Thu Dec 04, 2008 6:35 pm
Forum: Support and Development
Topic: Inefficiencies with loading data
Replies: 8
Views: 2043

Re: Inefficiencies with loading data

My question is whether or not calling newImage() on the same file eats up memory or not. It's not a question of how to avoid redundancy, but rather a question of whether or not my script as it stands creates any memory redundancy already. And my question about "unloading" data from memory is still ...
by Merkoth
Wed Dec 03, 2008 1:55 pm
Forum: General
Topic: LÖVE needs a wiki and a ticket system
Replies: 32
Views: 6272

Re: LÖVE needs a wiki

rude wrote:
Merkoth wrote:An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far
Ok, but I didn't like Trac. It seemed huge and confusing.
I think the same about BugZilla. I don't know, maybe I'm growing old and bugtracker-dependant. I'm becoming a grumpy programmer :cry:
by Merkoth
Wed Dec 03, 2008 2:16 am
Forum: General
Topic: LÖVE needs a wiki and a ticket system
Replies: 32
Views: 6272

Re: LÖVE needs a wiki

An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far :P
by Merkoth
Wed Dec 03, 2008 2:12 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 25466

Re: ËNVY (LÖVE Framework)

I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish :D