Search found 15 matches

by F687/s
Sat Sep 19, 2009 5:29 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 10255

Re: Box-Head Adventures - A physics based platform game, Updated

Level 1: Fun game! I'm glad the box guy got a speed boost, and now you can keep jump momentum! Yay! Checkpoints might be nice, but at least enemies go away once you kill them. Level 2: THIS is not how you win friends and influence people. Level 3: Yay! Falling down stairs! Yay! Enemy at the bottom w...
by F687/s
Sat Sep 19, 2009 5:03 pm
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 4999

Re: Carpal Tunnel Revolution!

I'm on a Swedish keyboard, so I can't use the rightmost button. I don't know what button it is for you, but for me it's Ö. Fun Fact: I actually use a Dvorak keyboard, so when it came to post I had to change everything to QWERTY for the other 99.9% of the world. I honestly don't know if there is a k...
by F687/s
Wed Sep 16, 2009 2:56 pm
Forum: Support and Development
Topic: Map editors
Replies: 8
Views: 933

Re: Map editors

What, you mean you don't find this user-friendly? ;-) Unfortunately, no. Or at least not to my (or Google's) knowledge. So your options are: a) Write a plugin for your favorite map editor to export to a palatable format. b) Write a Lua class to decipher your favorite map editor's incoherent format. ...
by F687/s
Sun Sep 13, 2009 8:34 pm
Forum: Games and Creations
Topic: LoveQuest Chapter I ! Release ^^
Replies: 6
Views: 2053

Re: LoveQuest Chapter I ! Release ^^

Very...germophobic. ( LOOK I WANT THE SHINY THING SO JUST STICK YOUR HANDS IN THE GARBAGE AND GET IT ) I love the engine; though I'm not a big point-and-click fan, I found the interface intuitive. Storing the items in a grid is a good idea, though it might be nice if there was an easy way to just pl...
by F687/s
Sat Sep 12, 2009 7:51 pm
Forum: Games and Creations
Topic: Carpal Tunnel Revolution!
Replies: 18
Views: 4999

Carpal Tunnel Revolution!

Alright, here is my second project that I've coded up in LÖVE (the first being a moderately-complex platformer that may or may not ever see the light of day). As you may have guessed, it's a rhythm game, that I thought of way back when and finally decided to implement. Gameplay and all that should b...